安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													

 43
 43								 
					 
													 
							




 举报此帖
 举报此帖


Also, healing in water being 80% less effective because why would being surrounded by water whilst getting water healing particles be effective at all? Probably just dilutes the healing.
EDIT: The Anti pyro med gun idea is cool, i like the immune too ire but ... well personally i'd use the vac ... its less situational ... this weapon would only see a lot of usage during a pyro update and who knows when that'll happen again ...
+33% ubercharge rate
I imagine a lot a new firing mod that transform the healing beam into a kind of water projection that can healing multiple allies who touching it.
This firing mod will works a bit like the pyro's flamethrower: The medigun will emiting many particles attracted by gravity. Each particle giving a certain amout of health to the allied player who touch it. But the medic himself and ennemies aren't affected by it.
---
Übercharge idea:
• -33% Übercharge duration
• Übercharge all nearby wet allies (Area Of Effect)
---
Übercharge idea 2 (not approved):
• Überchage morph all nearby wet allies into a water shape that can't attack but can't be attacked too. (Area Of Effect)
• Unmorphing inside a enemy or a engineer's building will kill it.
• Morphing players can't use teleporters.
--
+1 for diluted healing
Neutral because both powerful and penalizing : Very powerfull when a lot of people are underwater but pretty ineffective for only one person, it's like the amputator's heeling effect when taunting.
---
I think this idea not fitting with the others medic's weapons like Blutsauger and will make these a bit useless, but I can allow the self-extinguish.
---
I will maybe rethink the über to create a new kind, I want something around the water theme.
I want to keep this idea of sharable über and healing. It's the originality of the concept.
---
+1
Neutral:
• Replace the classic automatic healing beam by a manual liquid and scattering healing projectiles.
• Diluted healing : Healing in water is 75% less effective but affect all underwater allies.
• [Hidden] Wet duration : 10 seconds
Pros:
• Healing projectiles exstingushes teammates and the medic himself
• 33% Increased Übercharge Rate
• Healing projectiles push back enemies and make them wet.
Cons:
• Makes teammates being healed wet
• Healing projectiles cannot healing the medic himself
Ubercharge:
• -33% Übercharge duration
• Übercharge all nearby wet allies
Added!
Target that is being healed has afterburn immunity and Jarate/Mad Milk immunity
+100% faster Uber rate
Pyros cannot lower the healing rate if they attack the medic.
Uber will make the target completely immune to fire damage
Cons:
-66% uber time.
-20% healing rate.