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This is why I have create Disk Storage , do you really want a disk ?
And I don't have understand the main suggestion , sorry.
You can make the save file unique to each map by going into the sv_mainfuntion.lua file, adding file.CreateDir( "terminalsave" ) above all instances of file.write, and replacing all three instances of "TerminalSave.txt" with "terminalsave/"..game.GetMap().."_termsave.txt".
It's easy and It works, I tested it extensively in singleplayer. I haven't tested it in multiplayer yet but I have no reason to believe that it wont still work, I'll test it in multiplayer in a bit, it should work.
No need to credit me or anything, but I would be glad if you told me once you've done this.
(I'll sub to this thread so reply to me in here)
Good day!
It was make for rp server who have a permanant map.
I will do it in the next version.
Thank for the suggestion