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Rapporter et oversættelsesproblem
I think the mood debuffs are fair (besides the colonists getting a mood debuff from their friends/family "dying" while being turned into a vampire). The other massive mood debuffs are there to discourage mass soul consuption... I think. I know how fun it is to raise an army of vampires like that, but I think there has to be some kind of balance.
I read somewhere in Jecrell's documentation (maybe on the patreon page?) that the 5th generation limit is intentional.
A) Diablerie has a vampire feed on the blood of another vampire to the point of depletion as well as soul consumption. When devouring the soul of another vampire, your vampire can "descend" its generation down to match the consumed soul, if it's lower than your vampire. This way, it will increase your vitae total.
Q) Good grief. Relationships.
A) I know, right?
Q) Is there are cut-off point at the 5th generation?
A) 3rd generation and above are off-limits. They are heavily entrenched in lore and mythology that I cannot accurately represent without spending quite a long time developing them and coding their powers etc, time better spent on better expanding with other clans, etc.
Q) Disabled traits?
A) Accidents I can't remove, so ignore them.
My mistake, I had 12th generation vampires consume eachother. Wasn't worth it, it seems.
As for relationships... well, cutting off his legs should do for a quadrum I suppose ;D
I like the direction of this mod. The amount of work you have done in a single week is astonishing.
Beware of Alpha 18.... o.O