Kenshi
Expanded Cities
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
ZarkXav  [Entwickler] 18. Jan. 2018 um 19:29
Bugs
Report any issues that you may be experiencing related to Expanded Cities. I'll attempt to help the best I can.
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Beiträge 13 von 3
Vzn 21. Dez. 2018 um 19:23 
For some reason my Clownsteady mod lists the Expanded Cities AI mod as a dependent of it instead of vice-versa, so the modlist gets upset if I try to put Expanded Cities - The Hook above the AI mod.
Zuletzt bearbeitet von Vzn; 21. Dez. 2018 um 19:30
Hello, I added this mod, but after importing, Blister Hill buildings are completely empty, do you know what may have happened?
Hey, I've had these mods for a while and for the most part they're relatively stable. But for some reason there are parts of buildings that will clip through each other and end up visible in the interior in places such as The Hub and Squin. I'm not sure if I'm the only one with this issue and I'm not sure what causes it but I know it never happens in almost all other cities or towns.


I also think there is a section in The Hub that is completely inaccessible due to it being blocked off by walls. Not sure if that's intentional since there are stores and npcs in that section who cannot escape at all. Thanks for reading.
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Beiträge 13 von 3
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