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报告翻译问题
10% More damage
Alt Fire: Fires a special round that prevents spies from cloaking for 0,5 secs.
When user uses Alt fire they cannot fire the weapon for 4 seconds.
But thats just a opinion.
20% more damage (18 dmg instead of 15)
-20% clip size (10 instead of 12)
On hit It builds wild meter, once wild meter is full: (Takes 300 dmg to fill meter)
20% faster movment speed
20% faster firing speed (applies to sentries)
20% more damage (applies to sentries)
Lasts for 10 seconds before it runs out.
My look on this is that It might make engies more aggressive, instead of the old park the bus play style, rewards you for getting in peoples faces. Could become a problem with the gunslunger though.
10% more damage -5% clip size
On hit It builds wild meter, once wild meter is full: (Takes 500 dmg to fill meter)
20% faster movment speed
10% faster firing speed (applies to sentries)
10% more damage (applies to sentries)
+30% Ammo capacity
-12% Clip size
-12% Damage
No random crits
+10% health on wearer
-20% clip size
-25% firing speed
+10% reload time
Effect: Torque- For each killed enemy who has damaged you for at least a quarter of your current health with this gun, bullets are fired with higher power, spin and speed; providing a 50% accuracy boost, a 75% fire rate boost, and removing damage falloff for 5 seconds.
+22% screen knockback during torqued fire
- The longer this gun is fired consecutively, the higher a chance for a misfire (deals 15 self damage)
No random crits
can shoot off sappers
+Damage increases as ammo depletes (Maxed at 144%, 12% for each bullet fired)
-20% damage penalty
-35% slower reload rate
- 25% sentry damage
+ 25% damage
- 10% fire rate
+ gets more accurate with consecutive hits
i hope it can get engies a little bit more offensive
8 loaded rounds
200 unloaded rounds
25 damage close-range
20 damage mid-range
10 damage long-range
~Positive stats~
deals more damage.
alt fire to fire a stun dart that slows enemies for 5 seconds at long range and mid-range and stuns them for 1 second then slows for 5 seconds at close range.
~negative stats~
alt-fire has a 10-second cooldown
-25% firing speed.
all random crits are turned into mini-crits
150% damage bonus
66% clip size penalty (4 shots)
150% firing speed penalty
95% max secondary ammo penalty
On hit: forces a weapon switch and drains 40% of all of the target's ammo
On hit: Inflicts Sandman slow for 1.5 seconds and jolts the target's aim and vision
15% damage bonus
95% clip size penalty
98% max secondary ammo penalty
100% slower reload
No ammo from dispensers
on hit gain 25 metal
has 50% less fire rate
25% less clip size
Alt fire: Traks spies in a small area. costs the weapons clip.
%25 larger clip
%10 Faster fire rate
%33 slower reaload speed
%10 less damage
Slow, semi auto firing.
5 rounds in magazine
Draws and holsters slower
Silenced shots
Range reduced.