XCOM 2
Configure Upgrade Slots
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Musashi  [开发者] 2017 年 12 月 23 日 上午 6:26
Weapon Template Names
AssaultRifle_CV
AssaultRifle_MG
AssaultRifle_BM
Pistol_CV
Pistol_MG
Pistol_BM
Shotgun_CV
Shotgun_MG
Shotgun_BM
Cannon_CV
Cannon_MG
Cannon_BM
SniperRifle_CV
SniperRifle_MG
SniperRifle_BM
VektorRifle_CV
VektorRifle_MG
VektorRifle_BM
Sword_CV
Sword_MG
Sword_BM
Bullpup_CV
Bullpup_MG
Bullpup_BM
SparkRifle_CV
SparkRifle_MG
SparkRifle_BM
最后由 Musashi 编辑于; 2017 年 12 月 23 日 上午 6:41
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正在显示第 1 - 15 条,共 67 条留言
Ness 2017 年 12 月 23 日 上午 7:54 
Thx, just what I need
pyruvous 2018 年 1 月 17 日 上午 12:34 
all the secondary templates for those using Grimy's Loot Mod
CombatKnife_CV
CombatKnife_MG
CombatKnife_BM

SawedOffShotgun_CV
SawedOffShotgun_MG
SawedOffShotgun_BM

GREMLIN_CV
GREMLIN_MG
GREMLIN_BM

Scimitar_CV
Scimitar_MG
Scimitar_BM

GrenadeLauncher_CV
GrenadeLauncher_MG
GrenadeLauncher_BM

WristBlade_CV
WristBlade_MG
WristBlade_BM

Musashi Katana's can be edited in their ini files, but for some reason the axe mod can't be modded in its own ini, but this mod works fine so here's their templates

Axe_CV
Axe_MG
Axe_BM

ThrowingAxe_CV
ThrowingAxe_MG
ThrowingAxe_BM

edited to fix typo in throwing axe name
最后由 pyruvous 编辑于; 2018 年 1 月 17 日 上午 5:23
pauloel7 2018 年 1 月 23 日 下午 3:34 
Hi, about the Axe above, that's the DLC 2 HunterAxe, right? If so, do I need to enter both set of template names for it - Axe_CV/MG/BM and ThrowingAxe_cv/MG/BM)? Ok, tried both and did not work. How then?
最后由 pauloel7 编辑于; 2018 年 1 月 23 日 下午 4:16
pauloel7 2018 年 1 月 23 日 下午 3:35 
About the Katana, can we edit it here?
Ness 2018 年 1 月 27 日 上午 2:11 
"Musashi Katana's can be edited in their ini files, but for some reason the axe mod can't be modded in its own ini, but this mod works fine so here's their templates"
pauloel7 2018 年 2 月 4 日 下午 4:38 
"Hi, about the Axe above, that's the DLC 2 HunterAxe, right? If so, do I need to enter both set of template names for it - Axe_CV/MG/BM and ThrowingAxe_cv/MG/BM)? Ok, tried both and did not work. How then?"

Mate, I tried that, and did not work. Here's the code:
+SlotConfig = (TemplateName=Axe_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Axe_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Axe_BM, NumUpgradeSlots=3)

+SlotConfig = (TemplateName=ThrowingAxe_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=ThrowingAxe_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=ThrowingAxe_BM, NumUpgradeSlots=3)

pauloel7 2018 年 2 月 5 日 下午 2:40 
Also, by "Katana" I meant to ask about the Assassin (chosen) sword.
ArcticJack 2018 年 3 月 30 日 下午 10:52 
引用自 pauloel7
"Hi, about the Axe above, that's the DLC 2 HunterAxe, right? If so, do I need to enter both set of template names for it - Axe_CV/MG/BM and ThrowingAxe_cv/MG/BM)? Ok, tried both and did not work. How then?"

Mate, I tried that, and did not work. Here's the code:
+SlotConfig = (TemplateName=Axe_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Axe_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Axe_BM, NumUpgradeSlots=3)

+SlotConfig = (TemplateName=ThrowingAxe_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=ThrowingAxe_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=ThrowingAxe_BM, NumUpgradeSlots=3)



The names you have there relate to the 'axe mod' not the alien hunter dlc. I surfed through the AH real quick, some of these might be what you're looking for:

AlienHunterRifle_CV
AlienHunterRifle_MG
AlienHunterRifle_BM

AlienHunterPistol_CV
AlienHunterPistol_MG
AlienHunterPistol_BM

AlienHunterAxe_CV
AlienHunterAxe_MG
AlienHunterAxe_BM
最后由 ArcticJack 编辑于; 2018 年 3 月 30 日 下午 10:53
Jesset 2018 年 6 月 23 日 上午 5:35 
mb smfg need

+SlotConfig = (TemplateName=AssaultRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=AssaultRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=AssaultRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_BM, NumUpgradeSlots=3)
Nick0Taylor 2018 年 6 月 28 日 上午 8:15 
引用自 Jesset
mb smfg need

+SlotConfig = (TemplateName=AssaultRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=AssaultRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=AssaultRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_BM, NumUpgradeSlots=3)
thank you man this saved me quite some time
DERPKING1991 2018 年 8 月 31 日 下午 4:42 
So how does one get the ChosenWeaponsMod to work with this and the Coil / Mercplasmapistol. Keeps saying you cant add anything to the chosen pistol. The coil still shows only three along with the merc one.
Scryehard 2018 年 10 月 1 日 下午 10:18 
I have the Armored Viper mod. Any way to change the number of attachments allowed on their weapons, the Gatling Beam and Gatling Vorpal?
Briar_Black 2018 年 10 月 10 日 下午 10:26 
Anyone got Template Name for Long War SMGs?
Scryehard 2018 年 10 月 11 日 上午 2:32 
@Briar_Black

+SlotConfig = (TemplateName=SMG_CV, NumUpgradeSlots=20)
+SlotConfig = (TemplateName=SMG_MG, NumUpgradeSlots=20)
+SlotConfig = (TemplateName=SMG_BM, NumUpgradeSlots=20)
Parameter 2018 年 10 月 21 日 上午 12:32 
Can someone give me the names of the new (old) Legend Weapons? Or are these covered by the Vanilla weapons of XCOM2?
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