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报告翻译问题
Using a hex editor for $$$ I made sure all the industries are at least level 3 (where applicable) but specifically the Fertilizer Factories took FOREVER to fill a big rig truck (19 slots).
So is it the factories being slow?
Or did I do something wrong?
I had a game with an oil->fuel->town route that wouldn't even steadily produce 1/4 full trains (even after years of being set up), after the config change I loaded up the game and within about a year the production had ramped up to where I needed to add more trains.
ASH, if you don't mind, Where is this mod config file stored (the default as I store mine on a standard HDD because I don't want to clutter up my boot SSD)
=======================================================================
OK, so after playing for over six hours with the modified Config file I STILL am not seeing the production or growth!
I must have done something wrong, so please enlighten me!
EDITED 12-23-2017 0818PST
========================================================================
Ok so I went and modified the second file, and set up the fertilzer-grain-dairy-food processor.
STILL was not producing more than a couple of fertilizer a month, same for the grain.
Since it is a dependent chain it was VERY frustrating.
I am getting similar results out of the Mail & Waste mods as well.
I am going to start a clean game with JUST this mod installed. See if perhaps the is a mod conflict. Will report back afterwards.
EDITED 12-23-2017 1213PST
=======================================================================
Stripped out the other mods, just this one.
Same results. I rechecked the SETTING.LUA and the MOD.LUA, followed the directions precisely. Still no growth.
I think the DEV should look into this a bit more.
Maybe I am still screwing it up?
Any advice will be welcome!
settings = NI_options,
runFn = function (settings)
...
if options.Random_Capacity then
print("NI mod: Random capacity enable")
else
print("NI mod: Random capacity disable")
end
so think you have to change this in 2 places, also in settings.lua
1 in the mod.lua the "Random_Capacity" on about row 17 change the default = true to false
Random_Capacity = {
type = "boolean",
default = false,
order = 2,
name = _("Enable random production amount"),
2. in the settings.lua the "Random_Capacity" on about row 3 change the Random_Capacity = true to false
Random_Capacity = false,
I am going to test this out and see if ti works.
Also FYI my mod and settings lua files were in...
\SteamLibrary\SteamApps\workshop\content\446800\1165791968\
It's option for TPFMM. Use him.
EDIT: Hmm maby i need to start over so this changes take effect?
secondly the industry does not respond at all to need or orders , I've done everything I can to make it work but it just falls flat. that is the second issue no product from any of the starting producers in the chain just nothing but very little amounts.. if you can't fix this to work with train faver we can't use it, at all. Inz Tomek has the right of it. mine did exactly the same thing made up grade 2 and died.. very few industries are starting industry in the mod . if you have food in the right place it runs if not you loose. I'm still looking for something that produces as well as food, and you dont need the fertilizer either that is just extra money if you have it..