Space Engineers

Space Engineers

Rdav's Fleet Command MKII
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Rdav  [开发者] 2017 年 10 月 9 日 上午 8:35
Known Bugs And Issues
Just a list of bugs I know about and are in the pipeline for fixes:

~ Right clicking the undock button removes that ship from the UI (use left click to undock)
~ Central command will find antenna on ship that is off to use for broadcasting on init (causes drone ships to be nonresponsive)
~ Dragging a box top right down to bottom left doesn't work, needs to be top left down to bottom
right
~ Central command direction is reversed so allfollowme command means ships align backwards until you start moving
~ Ships colliding more than normal (fixed for large ships)
~ Following self will end in infinite loop
~ The turret UI has a bug which means it cannot be controlled properly, this will be fixed ASAP
~ Ships not showing on the LCD, no runtime indicators
~ Docked ships on reload sometimes get their RC incorrectly collected
~ Gyros on small ships overriding those on the carrier
~ Small ships love colliding
~ Refinements to the enemy detection scheme
最后由 Rdav 编辑于; 2017 年 11 月 3 日 下午 1:01
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正在显示第 1 - 15 条,共 207 条留言
geniusface1234 2017 年 10 月 9 日 上午 11:46 
bug ive seen: ships are able to be told to follow themselves, and when told to do so, they fly in a random direction for a very large distance
envy 2017 年 10 月 9 日 下午 12:54 
bug (I think): Sending a scout fighter forward, the figter engages (and dies), but the enemy does not appear on mini map lcd. This happend every time, from my fleet of 3 scouts and a frigate left only the weakened frigate. Which died.
Rdav  [开发者] 2017 年 10 月 9 日 下午 4:15 
@spookiusface1234
Bug acknowledged, added to the list :P

@Milord check out the workshop page updated it to instruct on best ways to lock targets

@AetheroN That's odd, is this occurring on the central command ship only?
ryder2341 2017 年 10 月 9 日 下午 7:11 
I pasted everything correctly, but the drone does not pop up on the screen even though it has a camera and a turret. The drone AI does not appear to be running when i look at it in the control panel.
Lander1 (已封禁) 2017 年 10 月 9 日 下午 8:37 
@ryder does your Drone have a connector?
Raelsmar 2017 年 10 月 9 日 下午 9:09 
I can't seem to get my carrier to be recognized as such with a central command module on it. If i am using the default blueprint as central command, it appears, but if I remove it and place the exact module onto the carrier, it gets deleted from the list and I get no runtime info when running the carrier programmable block.
posthy 2017 年 10 月 10 日 上午 9:47 
Same experience as AetheroN. Have to reload world, or at least cut re-paste ship after using lcd ui
Rdav  [开发者] 2017 年 10 月 10 日 上午 9:47 
引用自 Raelsmar
I can't seem to get my carrier to be recognized as such with a central command module on it. If i am using the default blueprint as central command, it appears, but if I remove it and place the exact module onto the carrier, it gets deleted from the list and I get no runtime info when running the carrier programmable block.
Currently I haven't programmed in support for this as I never intended it as a feature, however enough people have asked so I'm in the process of creating a patch to allow it
Rdav  [开发者] 2017 年 10 月 10 日 上午 9:49 
引用自 posthy
Same experience as AetheroN. Have to reload world, or at least cut re-paste ship after using lcd ui
hmm, That's odd, as the central command dopesn't interact with the ship command controls, hmm, are the gyros in the ship 'override enabled' still, and have you got anything but the central command module on the ship?
aleks2eev 2017 年 10 月 10 日 上午 10:10 
When you copy the content of a programmable block (interceptor PB tested) which contains 99000+ symbols, and paste in to a default programmable block with empty code, it says that there are too much symbols (more than 100000) and it refuses to save all the code
Rdav  [开发者] 2017 年 10 月 10 日 上午 10:13 
引用自 aleks2eev
When you copy the content of a programmable block (interceptor PB tested) which contains 99000+ symbols, and paste in to a default programmable block with empty code, it says that there are too much symbols (more than 100000) and it refuses to save all the code
That's very weird I know another person who's had this issue too, I think the game doesn't like scripts of this compexity, despite it actually being under the limit :P You might need to repaste the module if you can;t get it to work, do you delete everything before you paste it in? like: ctrl-a > delete > ctrl-v?
posthy 2017 年 10 月 10 日 上午 10:31 
@Rdav: no, gyros are not in override mode. I didn't copy the whole module, but the block and stuff one by one (ui works, I can send a drone to wherever I want, so I'd say I did it succesffulyy :) ) and since I'm among those who'd like to have the command ship to be a carrier as well, I added a pb with the carrier script fot a test, but I realised it doesn't work so I turned the block off. Nothing else.

@aleks2eev: it seems like the game doubles the pasted code's indentation and spaces also counted in character limit. Alt + tab out, paste the script in a text editor (ex: notepad++) and remove the indentation, then paste it in the pb. Character counter will be below 80k :)
最后由 posthy 编辑于; 2017 年 10 月 10 日 上午 10:31
Raelsmar 2017 年 10 月 10 日 上午 11:29 
@Rdav: thank you for the reply! I'm glad to know it isn't my ship that is causing this issue. Also, I have a system with a connector on a piston as a lift for my drones into launch tubes. Are there plans for allowing the undock/dock procedure to have more flexibility with LCD placement or allowing only one if the route is a simple linear track to the connector?
Marked One 2017 年 10 月 10 日 下午 3:05 
引用自 ryder2341
I pasted everything correctly, but the drone does not pop up on the screen even though it has a camera and a turret. The drone AI does not appear to be running when i look at it in the control panel.
I have this problem too, my drone has camera, turret and connector
Rdav  [开发者] 2017 年 10 月 10 日 下午 4:04 
引用自 ROZWALACZ3000
引用自 ryder2341
I pasted everything correctly, but the drone does not pop up on the screen even though it has a camera and a turret. The drone AI does not appear to be running when i look at it in the control panel.
I have this problem too, my drone has camera, turret and connector
On your central command ship are both programmable blocks both turned on and running? and antenna turned on?
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