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If it is "additional" you deal bonus damage based on that percent.
However most elemental damage can only actually do something to rebel/combine NPCs, such as drowning. However other elements are just out-right effective (ghost hit for instance is really effective against zombies with body shots because it seems to spoof a vehicle hit killing the zombie resulting in not as many headcrab spawns, if none at all)
[ERROR] lua/entities/dbot_physbullet.lua:56: WARNING - >800 bullets were created; Possibly infinite recursion. Tell SWEP(s) author(s) to fix this issue
1. error - [C]:-1
2. unknown - lua/entities/dbot_physbullet.lua:56
3. entMeta_Spawn - [C]:-1
4. Spawn - lua/dlib/luabridge/entity.lua:126
5. EntityFireBullets - lua/dlib/autorun/weaponrystats/sh_logic.lua:241
6. rpg_firebullets - lua/dlib/autorun/weaponrystats/sh_logic.lua:259
7. FireBullets - lua/autorun/sh_rpg_autorun.lua:277
8. unknown - lua/weapons/tfa_gun_base/sh_bullet.lua:517
[Weaponry Stats] lua/entities/dbot_physbullet.lua:454: attempt to compare nil with number
1. Think - lua/entities/dbot_physbullet.lua:454
2. EntityFireBullets - lua/dlib/autorun/weaponrystats/sh_logic.lua:244
3. rpg_firebullets - lua/dlib/autorun/weaponrystats/sh_logic.lua:259
4. FireBullets - lua/autorun/sh_rpg_autorun.lua:277
5. unknown -
They are extremely overpowered, and I get that balance wasn't the 100% point, but firefights are basically one-shot fests.