Garry's Mod

Garry's Mod

Weaponry Stats
chari 2017 年 10 月 14 日 下午 9:18
Future Updates
Do you have anything in mind? I would like to see this be expanded upon.
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正在显示第 1 - 10 条,共 10 条留言
Vladimir4757 2017 年 10 月 16 日 上午 6:13 
Knock back isn't broken, just not visible. Like with TFA knock-back launches doors when you break them off their hing with a gun way-far back, about as far back as the dinosaurs depending on your knockback stat.
Vladimir4757 2017 年 10 月 16 日 上午 6:14 
Also elements does stuff
If it is "additional" you deal bonus damage based on that percent.
However most elemental damage can only actually do something to rebel/combine NPCs, such as drowning. However other elements are just out-right effective (ghost hit for instance is really effective against zombies with body shots because it seems to spoof a vehicle hit killing the zombie resulting in not as many headcrab spawns, if none at all)
chari 2017 年 10 月 16 日 上午 11:35 
引用自 Vladimir
Knock back isn't broken, just not visible. Like with TFA knock-back launches doors when you break them off their hing with a gun way-far back, about as far back as the dinosaurs depending on your knockback stat.
Knockback works on guns that I use, sometimes you'll fly into the skybox with the amount you take.
Democratic Ice Noodle 2017 年 10 月 16 日 下午 5:48 
Because there is no bug thread I had this error while playing with friends

[ERROR] lua/entities/dbot_physbullet.lua:56: WARNING - >800 bullets were created; Possibly infinite recursion. Tell SWEP(s) author(s) to fix this issue
1. error - [C]:-1
2. unknown - lua/entities/dbot_physbullet.lua:56
3. entMeta_Spawn - [C]:-1
4. Spawn - lua/dlib/luabridge/entity.lua:126
5. EntityFireBullets - lua/dlib/autorun/weaponrystats/sh_logic.lua:241
6. rpg_firebullets - lua/dlib/autorun/weaponrystats/sh_logic.lua:259
7. FireBullets - lua/autorun/sh_rpg_autorun.lua:277
8. unknown - lua/weapons/tfa_gun_base/sh_bullet.lua:517


[Weaponry Stats] lua/entities/dbot_physbullet.lua:454: attempt to compare nil with number
1. Think - lua/entities/dbot_physbullet.lua:454
2. EntityFireBullets - lua/dlib/autorun/weaponrystats/sh_logic.lua:244
3. rpg_firebullets - lua/dlib/autorun/weaponrystats/sh_logic.lua:259
4. FireBullets - lua/autorun/sh_rpg_autorun.lua:277
5. unknown -
Democratic Ice Noodle 2017 年 10 月 16 日 下午 5:51 
Seems to happen a lot when my friend uses the CSO2 vector.
Light-DelaBlue 2017 年 11 月 11 日 上午 1:19 
a option for at evry death that reset the stat can be cool
chari 2017 年 11 月 11 日 上午 7:11 
Could we see that Elemental attacks are nerfed or just removed from the rotation? (On the account of bonus damage one's, elemental attacks that don't need a damage buff can stay.)
They are extremely overpowered, and I get that balance wasn't the 100% point, but firefights are basically one-shot fests.
derpydog111 2018 年 4 月 29 日 下午 7:25 
it would be cool if you were able to make your own stats for the gun your holding
God Gamer 2019 年 12 月 28 日 下午 7:17 
everyone just wants to edit their weapon stats and honestly i agree
Honeybee Sorceress 2022 年 10 月 2 日 下午 11:26 
ArcVR compatiblity would be cool. I noticed ArcVR weapons stopped firing projectiles when this was installed.
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