XCOM 2
Flame Viper - WotC
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Ashlynne_Lee  [开发者] 2022 年 9 月 5 日 下午 1:44
Update Complete
Update coming hopefully this weekend as testing is done and everything is great!

Changes

-Stats: Late-game Flame Viper (Inferno Viper) stats have been increased slightly, spawn rate has been decreased, and encounter profile set to Leader Only. Mid-game Flame Viper (Magma Viper) will now appear throughout the end game (Force Level 9 - 20). Follower List slightly adjusted.

-AI: Flame Viper AI has been adjusted to be far more aggressive. Priority Move/Action tree added to AI. If available, Flame Vipers will execute their Priority Move and Action regardless of any battlefield conditions including the presence of a Mimic Beacon.

-Flame Scale Vest: Armor Point Removed (the variable still exists in the Config File so it can be restored if desired). 1 Charge of the Seething Ability added (bonus movement, aim, and dodge for 3 turns). Increased corpse cost to build.

-Flame Viper Seething: Armor Points removed. More Offensive stats added. Flame Vipers are now more of a Glass Cannon like they are intended to be. Action Point code adjusted (iNumPoints = 1 and bFreeCost = true). This should fix any issues with the Flame Viper standing idle when selected as the attacker in 'Protect the Device' missions. I was never able to duplicate this behavior, but the logic trail checks out.

-Misc: Most cost variables added to the Config File for Inferno Rounds, Viper Rounds, and Flame Scale Vests. Code cleaned up.
最后由 Ashlynne_Lee 编辑于; 2022 年 9 月 11 日 上午 1:27
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Ashlynne_Lee  [开发者] 2022 年 9 月 11 日 上午 1:27 
This update has been published.
Enzo Matrix 2022 年 9 月 11 日 上午 7:57 
Thank you so much for adding the cost for the ammo's! Been dying to change these for my custom made playthrough :)
AfroNeeko 2022 年 9 月 13 日 上午 2:51 
Heya, is there anywhere I can get a previous build temporarily? Had an Ironman tactical save bricked by this update. Something to do with the "DLC_60_FX_Viper_King" package according to the logs.
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