Divinity: Original Sin 2

Divinity: Original Sin 2

Void Knight Class (OUTDATED)
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Zrexin  [开发者] 2017 年 10 月 6 日 下午 10:35
Bug reports
If you find any bugs or something you believe isn't working as intended, post it here.


COMMON PROBLEMS:
  • Void Trader not appearing/disappearing.

    The traders will appearently run away if they see combat and end up in one of the corners in their spawn area. If they disappeared, this is a possibility. If this isn't the case, it could be a bug.

    I don't know why this happens, but there is a workaround fix if you can't find them:
    1. Save your game
    2. Disable this mod
    3. Load last save
    4. Save again
    5. Re-enable the mod
    6. Enjoy
    If you had any skills learned already, they will be gone, but you can re-learn them now.

  • The new patch somehow introduced so many problems.

    If you have any issues please try to delete the .pak of this mod from Documents\Larian Studios\Divinity Original Sin 2\Mods then have steam redownload it.

    I tried the mod on my save and it seems to be fine after re-enabling in the mod menu.
最后由 Zrexin 编辑于; 2017 年 10 月 26 日 下午 11:04
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正在显示第 1 - 15 条,共 66 条留言
Arakaim 2017 年 10 月 8 日 上午 6:58 
Not sure if this is intended, but found 2 things with Sacrifice shadow
a) using it will proc executioner, netting ap. I'm not sure if the standard summoner consume works that way however
b) I think because the coding counts as "dealing damage/killing an ally" rather than "unsummon," I had used it near a friendly npc and was pulled into combat with them all of a sudden
Zrexin  [开发者] 2017 年 10 月 8 日 上午 11:40 
引用自 Arakaim
Not sure if this is intended, but found 2 things with Sacrifice shadow
a) using it will proc executioner, netting ap. I'm not sure if the standard summoner consume works that way however
b) I think because the coding counts as "dealing damage/killing an ally" rather than "unsummon," I had used it near a friendly npc and was pulled into combat with them all of a sudden

Both of these should be fixed now.
B4skerV1lle 2017 年 10 月 8 日 下午 12:51 
When starting the game with the Void Knight enabled, I cant move my character after waking up. This COULD be a mod conflict, but I am testing with VK only to check it out
B4skerV1lle 2017 年 10 月 8 日 下午 12:54 
No mod Conflict, it happens with your mod only too
Blueberry 2017 年 10 月 8 日 下午 12:57 
Tried starting a new character with the Void Knight class. Was unable to move or interact with items at all. Inventory management and all menus still worked, but couldn't right click on items. This issue still persisted with a different class chosen instead.

However, its only the opening scene that this occurs. Loading a current save with the mod on works just fine. One thing I noticed is that for the opening scene without the class mod, you're unable to move the camera around or do much of anything. With the mod enabled, was able to move the camera around, so could have something to do with this.

Note: Void Knight Class was the only mod enabled at the time.
Zrexin  [开发者] 2017 年 10 月 8 日 下午 1:03 
♥♥♥♥♥♥♥♥♥... working on a fix

Appearently this has to do with targeting GM mode...

Gonna disable it to fix because I have no idea how else to fix it.

Should be fixed now!
最后由 Zrexin 编辑于; 2017 年 10 月 8 日 下午 1:18
B4skerV1lle 2017 年 10 月 8 日 下午 1:49 
Thanks mate. Nice fast work
Arakaim 2017 年 10 月 8 日 下午 5:57 
Thanks for the fix!
Vasco Dome 2017 年 10 月 10 日 下午 2:47 
Not really a bug, but:

if u go in the first conversation with Ifan (and Burro, Kana, Elodi) in Fort Joy and trigger the teamfight against Burro, they Void Trader will oneshot all 4 (and the player too, if he stand to close) with fireball or something? i guess same will happen if u fight the gate-magisters Hansa and Sevek. pls fix this. the Void Trader dont need to be such a overpowered Monster or an ally. go for neutral.

ty for this mod, btw. it's awsome ^^
Zrexin  [开发者] 2017 年 10 月 10 日 下午 3:09 
Lmfao okay, oops

I will fix this in a bit

Didn't realize making the void trader lv 20 would introduce problems

Done!
最后由 Zrexin 编辑于; 2017 年 10 月 10 日 下午 3:16
p_googs 2017 年 10 月 10 日 下午 7:45 
Posted this in general comments, but putting it here too...Void trader does not appear on Lady Vengeance in Act 3
Zrexin  [开发者] 2017 年 10 月 10 日 下午 7:53 
By act 3 you mean the nameless isles?
p_googs 2017 年 10 月 10 日 下午 8:39 
引用自 Zrexin
By act 3 you mean the nameless isles?
Yes, sorry, nameless isles is what I meant.
Zrexin  [开发者] 2017 年 10 月 10 日 下午 8:51 
I added a trader there in one of the recent updates, are you sure you got it yet?

If it's not appearing you should try disabling the mod, loading and saving again then enabling it and loading that save
willdcheesehead 2017 年 10 月 12 日 下午 6:32 
First of all, this mod is awesome, I love it. There is only one problem. For some reason, the mod reclassifies the etherial storm skill as a warfare skill. This renders it unusable ingame. I have checked and this mod appears to be responsible.
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