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Also try to unsubscribe and resubscribe to all mods while having the launcher, so that potentially corrupted mods can get fixed. Though this does not work always, as steam also caches its mod downloads quite a lot.
Otherwise the only other thing I can suggest is to try and remove other mods until you went to the bare minimum necessary to load into your save or try a older Unlocker versions, which while they shouldn't affect this might help for some obscure reason.
Could it be a problem with the base game itself? I have only played two Mortal Empires campaigns so far and had a similar bug the last time I played. In my first ME campaign I played as Skarsnik and got to turn 185 and then the game would randomly crash on the Blue Vipers turn no matter what I did in a similar way to my current campaign. I could not see what was going on on their turn because I couldn't get an alliance. I just let that campaign die though because Tomb Kings were coming out in like a week so I was planning on doing Vortex with them anyways. I was using a similar collection of mods (all pre TKs patch) so when it happened this second time I assumed it was due to mods but could it be due to a problem with the installation of ME itself? I have never had this problem on my Vortex campaigns (finished two of those). My vanilla game is also buggy in that I can't fast forward during battles, even when I click the fast forward buttons it just continues to go at normal speed. While that issue is likely unrelated to the CTDs maybe it shows there is a corrupted file with my original install of the base game? I am not super computer savvy so don't know if this would help at all but would it be worth uninstalling and then reinstalling the base game on steam? If I do that will I lose my campaign saves?
Thanks again for all your help and love the mod!