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Rapporter et oversættelsesproblem
If you got archer problems, send dire wolves, flying stuff or meatshield zombie walls at them.
And of course zombies are not going to kill anything, they just eat up arrows or their stamina, look at their stats before you complain.
I don't do race balancing anyways, so if you want to make your vampire experience less original then don't bother me and just get a mod that adds such units.
Read Crynsos' post.
Vampires have always been like this. Please at least play the first game buddy.
when someone writes a huge ass complaint about something they know nothing about... even the first game was the exact same way with vampire factions. try playing them with a bit of stratergy
The only undead unit with ranged individuals was Tomb King Skeleton Archers; and their arrows were controlled by a god, they just fire up and let them seek out the targets themselves.
BRUH zombies and skeletons lose to literally like every unit in the game, they are just meatshields not meant to do any damage
There's a mod that stops the fatigue of undead and i use it with Kemmler playthroughs because it seems more "realistic"... you cannt "mow them down" but you can engage in long slugs and 600 zombies surrounding a single unit will now actually do the job of slaying it, rather than the ai thinking "ez" and just wiping out 500 zombies without any casualties. Regardless of stats or lore, 600 zombies surrounding a unit of 120 men - they should be annihilated.