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How to get it to work:
Both mods use
Faction_Agent_permitted_subtypes_tables
data_
delete that table from ultimate chaos and save it as a different name.
Open the table in Crynoses faction unlocker and delete the following entires:
wh_main_chs_chaos:
chs_sorcerer_lord_death
chs_sorcerer_lord_fire
chs_sorcerer_lord_metal
dlc07_chs_sorcerer_lord_shadow
chs_chaos_sorcerer_death
chs_chaos_sorcerer_fire
chs_chaos_sorcerer_metal
dlc07_chs_chaos_sorcerer_shadow
Save as different name.
Done.
If you don't delete those entires chaos will have access to the vanilla chaos lords and wizards, however you will note that they arnt ultimate chaosifised, have various glitches and problems and arnt intended to be used in the mod's design.
If someone can be bothered to repurpose those lords and wizards into the UC undivided versions without overriding any core data tables then i'll implement that into it and remove the data core. But it's a lot of work, very dull and frankly I have no intrest whatsoever in doing it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1214959308
Otherwise, bluidings and unit stat changes dont affect campaign as much as you think it does.
Picture for context: https://imgur.com/a/rjQxVZ1
Ultimate Chaos
Ultimate Chaos Textures
Ultimate Chaos Textures Fix
Ultimate Chaos Models
Ultimate Chaos Skill Points
Ultimate Chaos Proper Starting Units
Ultimate Skaven
Witch Hunter General
Instant Quest Items
Dryrains Reskin Overhaul Part 1
Dryrains Reskin Overhaul Part 2
Dryrains Reskin Overhaul Part 3
Dryrains Reskin Overhaul Part 4
Region Trading
Stupid Campaign Heroes!
UI Modding Framework
Community Modding Framework