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[sd] advanced powergeneration
[sd] luciferium production
MiningCo. MMS
MiningCo. MiningHelmet
Allow Tool
Mechanoids Extraordinaire
Change Dresser - BETA
FishIndustry
[sd] prepareforfishing
[sd] bridges
CaveworldFlora
CaveBiome
[RF] Fertile Fields [a17]
[RF] Fertile Fields - Concrete Add-On [a17]
These are the mods I've added recently though I don't think quite a few of these have anything that would conflict. I could be wrong.
anyways what I'm seeing here is this, I'll put a screenshot up.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1177075541
that's what my misc tab looks like. I think and I can only guess but I noticed these show up after adding
[sd] advanced powergeneration
[sd] luciferium production
MiningCo. MMS
MiningCo. MiningHelmet
Allow Tool
Mechanoids Extraordinaire
anything after that I think wouldn't cause issues or conflict. But anyways, there certainly are several items in the misc tab that look as though they're being added from the recon and discovery mod, I also got Vas's version add-on mod of that mod that removes the quakes. Anyways I'll stop rambling...
Edit: Only other thing I can think of is that my load order needs moving around. If not that then there's something else going on.
Could not load UnityEngine.Texture2D at Building/ShipChunk/12 in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Turn off retexture mod or VSSC mod please.
Exception filling window for Verse.Dialog_DebugOptionListLister: System.InvalidCastException: Cannot cast from source type to destination type."
Really like the mod! I think I had it working before so perhaps it's because of Randy ;)..