Life is Feudal: Forest Village

Life is Feudal: Forest Village

厨房花园
此主题已被锁定
DrNiggle 2018 年 6 月 1 日 下午 6:35
Crash thread
I love the idea and the visual style of this mod and I would very much like to use it, however it's crashing my game.

I'm kicking myself for not saving the log file, but I did look at the FV log.log after each crash and the cause was an unknown response when the game called on updateWorker in the megadori_garden.lua

I disabled this mod and the crashes have stopped.

I peeked under the hood of your mod (sorry) and I couldn't see anything under the updateWorker(w) function that would explain that, but I didn't exactly comb through everything.

I'm also using these mods which alter inventory sizes and consumables duration (tools, clothes, etc.) for citizens and 3 buildings (trade fair, warehouse, hostel). I don't know if the crash could be a conflict. Your garden mod is on top of the mods list, followed by Start Place, and at the bottom is Citizens.

Start Place
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1140768082

Citizens
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1229609752

If you get a chance, could you look into this? Thanks again for the mod, it's a great idea. :llama:
< >
正在显示第 1 - 2 条,共 2 条留言
MEGADORI  [开发者] 2018 年 9 月 7 日 下午 4:30 
DrNiggle - Sorry it took so long for me to answer! I did not see the creation of this thread, shame on me.
I don't know if you are still having the problem, but as it might be relevant to other players, here is the short answer:
The reason for the crash is an incompatibility with "Citizens". Unfortunately, the creator isn't active any more and the mod is very outdated, so there is little hope for a solution.
I'd suggest you drop that mod and use one the available ones that can do the thing you want, like this one for free adjustment of values:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1292213400&searchtext=jfc
or this one for optimization of autonomous villager behaviours:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1485617049


And here is the long answer, which I think might interest you as you took a curious look at the inner workings (absolutely nothing wrong with that!):
"Citizens" changes numerous things like variable references and fixed values that are used by many villager functions. The garden, and other mods, call some of these functions (lots of them in updateWorker), causing them to crash when they encounter an invalid reference or falsely defined value.


Also, some parts of "Citizens" directly conflict with "Start Place". The game will tolerate most conflicting mods, but when two mods apply different settings to the same value (like the number and properties of the villagers generated at the start of a new game), the game will use the ones set by the mod that is lower in the mod list.
最后由 MEGADORI 编辑于; 2018 年 9 月 7 日 下午 4:33
DrNiggle 2018 年 9 月 7 日 下午 6:41 
Thanks so much for the reply, I don't care how late :smilemagd:

I was suspecting a mod conflict because I started a new game with only your mod active, and everything worked just fine. Thanks also for suggesting more compatible mods for value alterations, and please keep up the awesome work :maglike:
< >
正在显示第 1 - 2 条,共 2 条留言
每页显示数: 1530 50