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appreciate you making this, been waiting for a good necro mod to play the game with
This should be possible, I will test it out. :)
Edit: I have adjusted the size of the bonecrawler and their hitbox. Thank's for the feedback once again!
they seem to be really short cd's for most summons ,-, but i havnt gotten really into there power but i think all summons should scale to summoning and maybe give them either a better form or a multitude buff
This will ofc. make the game easier, that's why I recommended some mods in the description and/or to play in tactician mode. :)
They should actually scale to level and Summoning already.
What exactly do you mean by "Better form"? :)
As I have already written in the comments, I will nerf the bonecrawlers a bit.
I have gotten feedback that most of the summons are quit balanced, some people also said that the game is still quite hard at some points in the game(Using the mods you just mentioned).
Balancing sadly isn't done in a couple of days, nerfing many things at once is out of the question when having a mod or game(At least if the conditions are missing).
I will make sure to slowly nerf them when feedback is coming or when I am having the feeling that they are more or less broken.
Thank you for your feedback!
25 hours, that's quite something, thanks for your support!
Glad you like it. :)
Yeah, I actually thought something similar, just needed the confirmation.
Might buff him in the next patch. :)
Thanks for your feedback!
I made a list of mods in the description which I recommend to use when playing this mod.
The theme of the mod doesn't really allow it to be balanced for classic/easymode, since I would have to take on the native way they handle summons which will result in far less summons, very short lifetimes much weaker stats.
You can't really be an overlord with summonings that are balanced the native way, I also think that it would make less fun :)
But sure, I am still nerfing them a bit, but never to such an extend that you will feel the same challenge as without it :)
Thanks for your feedback!
The only problem I have encountered so far is that I feel like it is just a little too easy to spam some summons, especially if you summon them before combat. The spamable summons might be more balanced if you lowered the amount of time that the summons are alive. This would not change the balance of the stats, but it would prevent the easy summons from draining too many enemy APs in edge cases, and it would make them more balanced in planned fights.
I actually already wanted to nerf the lifetime of bonecrawlers but forgot it. Thanks for reminding me, their lifetime will change to 4 turns after the next patch. :)
Yeah, I have read it often enough now, I will also nerf the lifetime of Lesser Skeletons by 1 turn(Gotta go small steps). :)
Thank you very much for your feedback!
Well thank you for the quick response,
You seem to be working pretty hard on this. let me know if you want any extra help with making icons/art for spells.
Skeleton_Mockup [i.imgur.com]