Divinity: Original Sin 2

Divinity: Original Sin 2

Overlord - Necromancy
Midnight 2017 年 10 月 12 日 上午 11:18
Ability Debate
This discussion is here to debate about improvements or changes about abilites already created
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Midnight 2017 年 10 月 12 日 上午 11:19 
Would you prefere death touch to be changed from a melee ability to a ranged
Semifiend 2017 年 10 月 13 日 上午 12:12 
Death Touch is in a strange place right now. Its range benefits from high ground but it's base range is touch distance. I'm torn between, "it says touch in the ability name so it should be kept in melee range" and "the caster shouldn't be that close in the first place"
Desgun  [开发者] 2017 年 10 月 13 日 上午 2:54 
引用自 Sir Skeletal
Death Touch is in a strange place right now. Its range benefits from high ground but it's base range is touch distance. I'm torn between, "it says touch in the ability name so it should be kept in melee range" and "the caster shouldn't be that close in the first place"
Wups, thank's for mentioning it. Will delete the effect of "High Ground" for the spell in the next patch. x)
Midnight 2017 年 10 月 13 日 上午 7:19 
Dammat.....
Crippling Futabaaaa 2017 年 10 月 13 日 上午 8:08 
Get reked boy!
hellishlord 2017 年 10 月 17 日 下午 6:15 
Why not just rename it to 'Hand of Rot' or something? It's not actually killing people.
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