安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I would guess it is just a matter of fixing the bug but this is just my observation...
were fighting another SNPC from Vindictus, and one of them became hostile mysteriously (a NPC from here), thus crashing the game.
Maybe you have a point? I have seen them shooting each other more then once so that may be an issue. I hope this gets fixed soon.
And once upon a time, they were shooting me and a bunch of other friendly NPCs. Ever since I found this error and unsubbed, there were no more indice errors. Hmm... According to my knowledge, the NPCs may be conflicting with the extended C menu? Maybe not....
But this addon DOES in fact use other Npcs from other users, maybe that's it.
This issue only occurs with projectiles in my experience... so I would assume that 'as you were refering to...' the projectiles are coded in a way which targets entities and when the entity is itself, maybe this would be the cause of the game crashes?
I have used other/the same characters outside of the SNPC menu and it runs perfectly fine so that seems to fit within your theory.
We need the plugin [ GODS ] to help us!
But other then that, I have used Vanilla netrual NPC's and they don't crash the game.
For now Extended Properties Menu looks Suspicious... Dosen't it allow you to switch hostile and friendly?
Welp, guess I have to resort to TF2 Npc's for now. :(