安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Fix for Multifloor Elevator:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1154898843
#1 go to:
...steamapps\workshop\content\244850\1154898843\Data\Scripts\MultifloorElevator\Classes\Elevator.cs
#2 edit and go to line 83:
Replace the line:
IsPowered = Block.ResourceSink.IsPowerAvailable(MyResourceDistributorComponent.ElectricityId, 0.10f);
By:
IsPowered = Block.ResourceSink.SuppliedRatioByType(MyResourceDistributorComponent.ElectricityId) == 1; // Fix due to heavy industry
Fix for CARGO Elevator:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1711861968
#1 go to:
...steamapps\workshop\content\244850\1711861968\Data\Scripts\MultifloorCargoElevator\VCZ_MultifloorCargoElevator.cs
#2 edit and go to line 142:
Replace the line:
if (!Elevator_block.ResourceSink.IsPowerAvailable(MyResourceDistributorComponent.ElectricityId, 1.15f)) return;
By:
if (Elevator_block.ResourceSink.SuppliedRatioByType(MyResourceDistributorComponent.ElectricityId) != 1) return;
it took me a couple hours but im stupid when it comes to programing
Yeah I know how I could change it if I would play Singleplayer or would host the Server myself, but I'm hosting it via 4netPlayers and it takes the mods I want per Mod Name and Steam ID of Steam Workshop itself, so my Question would be how or where I could change the Mod File for the Server. :/
Edit:I may have found a Solution but I need to confirm it first before writing it here xD