Total War: WARHAMMER II

Total War: WARHAMMER II

Radious Total War Mod - Part 1
Brayherds way too weak...
Hello, I've been playing my first campaign with the Beastmen on a Mortal Empires map. I am currently in turn 60, mainly battling against the Empire and Border Princes. My three stacks are doing well, nevertheless, my Brayherds seem to be very weak.

For example, I send a lvl 18 Brayherd against a Border Princes settlement with: 3 Duelist, 3 Aventuro Pikemen, and 3 Handgunners (no walls). The Brayherd is new, with 20 units consisting of the Lord, 3 Gor Infatry, 3 Ungor Infantry, 2 Ungor Archers, 3 Tuskgor Chariots, 2 Centigors, 3 Missile Centigors, and 3 Harpies.

All I got was a Crushing Defeat and the Brayherd was destroyed. This was the third unwalled settlment I attacked, with the same results (on the previous ones I didn't check army compositions).

I have a feeling that Brayherds are way too weak, does this have something to do with Radious? Besides Radious I have the Better Auto Resolve Mod... Nothing more.

What do you devs / guys thing? Is it me or could this me an issue perhaps?
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Zobrazuje se 12 z 2 komentářů
Radious  [vývojář] 14. úno. 2018 v 21.13 
Did you fought that battle or autoresolve? AR i do not change, can be vannila issue or that mod you are using.
Hello, thanks for the reply... the Brayherd fought those battles during turn calculation (I wasn't reinforcing nearby). I'll check if the issue is with the Auto Resolve mod.
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Zobrazuje se 12 z 2 komentářů
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