全面战争:战锤2

全面战争:战锤2

SFO: Grimhammer II
T1-M4T 2020 年 7 月 6 日 下午 3:47
SFO: Grimhammer 2 kills performance
Although some are loathe to admit otherwise, this mod absolutely kills performance on ultra and even large unit size compared to vanilla. I'm trying a Wurzag campaign on ultra unit size (big mistake) and some battles, even 20 vs 20s, start REALLY chugging bad. It gets so bad that it affects my ability to pan the camera effectively during a battle. I have this:

RTX 2080 super
i7 8700
16 GB RAM

Using the skaven benchmark test in the graphics settings, I notice I get 20 average FPS lower with the mod on vs the mod off on the ultra settings. Hell I even get higher FPS in vanilla with the mod on large unit size vs vanilla on ultra unit size.

This is with NO other mods active. I even have shadows reduced to high and AA only on FXAA.

Here are my settings for those curious, ultra unit size: https://imgur.com/tVciiuU
Skaven benchmark GRIMHAMMER, ULTRA UNIT SIZE: https://imgur.com/Ja7rFIf
Skaven benchmark GRIMHAMMER, LARGE UNIT SIZE: https://imgur.com/QHcLXt1
Skaven benchmark VANILLA, ULTRA UNIT SIZE: https://imgur.com/M0aL80a

As you can see, the vanilla performance is FAR better, even compared to SFO large unit size. Do not be fooled by the somewhat ok avg FPS you see above, I promise you the FPS is in the constant 20s during simple 20 v 20 wurzag open field battles, along with some annoying stuttering when I pan the camera to include every unit
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Ghilgamesch 2020 年 7 月 7 日 上午 10:25 
So I didn't play the warden and the paunch for vanilla so I assumed the performance hit I have now was CAs doing, especially with how many bugs there are. My FPS is fine but my animation and battles slow to an utter crawl in battle sizes I remember being fine; whatever got changed by either SFO or CA just eats your CPU alive.

Though the performance will have to get wayyyy worse for me to even consider goingn back to vanilla.

EDIT: Also it's worth noting that docking literally ALL graphics has no effect on performance so it's def CPU related since virtually all graphics have been offloaded onto the GPU at this point.
最后由 Ghilgamesch 编辑于; 2020 年 7 月 7 日 上午 10:39
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