全面战争:战锤2

全面战争:战锤2

SFO: Grimhammer II
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Holy Athena 2020 年 6 月 30 日 上午 11:09
Balance issues with SFO.
Having played (and loving the mod) so far, and having played around with Empire, Chaos, Wood Elves, Bretonnia campaigns. I feel as though I want to give my feedback and let others chime in. I'm going to order these in what I feel is the most critical being #1 to least problematic at the bottom.

1) Time sensitive missions are completely out of whack.

Example is the De Lyonesse mission, her very first mission to get the sword is to save 3 squads of Dwarves from getting annihilated. This is.. quite frankly.. nearly impossible, unless you're nearly end game with a max high tier army.

THe reason is because the game originally intended you to smash and route these armies quickly before the final army showed up. You simply cannot do this anymore. I can smash the first army fine, semi smash the 2nd one, but they'll get bogged down slightly and by then the third army will march in and now you're in a slug fest, and that's before the 4th final army shows up.

By this time 75% of the dwarven army has already routed, and you're holding on by a hair despite still smashing everyone. simply due to the time limit and how long it takes to kill things now.

Many other factions quests are not time sensitive, some are. This completely throws the balance out the window, especially for Multiplayer, where a player with a time sensitive quest early on like De Lyonesse will have to wait nearly 100 if nto more turns than the other player to start getting their special weapons.

2) Campaign is a bit of a slog with Public Order and maintence fee's through the roof.

I originally read in the changes, etc. that you would be able to have more armies early game, and that Imperial mechanic is now the deciding factor in the ceiling and cap of army numbers. Making it more difficult to defend your growing empire as you gain more land.

This is fine to me, makes sense even, and forces you to have to play the diplomacy game a bit more and choose where to expand. However, the problem is that you can't expand.. Not very well ever. Your ability to field armies is no less different than vanilla early game, if not far worse, and you're punished severely for expanding with public order, and income nerfs.

This creates a seriously slow grind as you wait for 40-50 turns for your provinces to grow to finally be able to push out and take another province, only to wait another 40-50 turns to stabilize it.. and those length of waiting times only get worse as the Imperial mechanic goes up and you have to spend even longer stabilizing your public order and income..

If this is how it was for provinces and land which does not match your favored, that would make entire sense.. A plains favored nation pushing into mountains should require vastly more time to stabilize and grow in that province, but it's just a slow tediuos grind no matter what.

3) I'm going to talk about Public Order specifically even though I did above about the campaign speed.

Public Order in my opinion should vastly depend on the province and type of terrain your faction favors. Favored terrain should have a bonus to growth speed, happiness, and regeneration speed for both garrisons and armies. Unfavored terrain should see a significant nerf to those, and take much longer to grow and stabilize, while hated or red terrain should require vast amounts of time to properly stabalize.

I still think all terrain should be colonizable and eventually stabalize it into at least a net 0 gain 0 loss public order, but it should take time, effort and focus on a hated terrain type.
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Goma 2020 年 7 月 1 日 上午 1:19 
Answer: I had no problem with any of the points you mentioned. Why? Because I never played vanilla and installed SFO right off the bat when I got it.

Keep playing.
Holy Athena 2020 年 7 月 1 日 上午 1:38 
引用自 Goma
Answer: I had no problem with any of the points you mentioned. Why? Because I never played vanilla and installed SFO right off the bat when I got it.

Keep playing.

Thank you for that utterly useless response.

If it's so easy would you mind actually giving points rather than "haha you suck"
-----------------

Did you actually play the De Lyonesse mission with tier 1-2 units? Or are you talking out of your rear? If so, how did you beat it? Because even with 4-5 units of horses charging at and breaking the lines well before my foot soldiers can get into play and making the enemy route quickly I still can't kill them fast enough to actually save the dwarves.

How do you deal with public order that is always in the negative until the province is upgraded to at least tier 3-4 if the army is out of the province? There aren't buildings which can deal with it, and saying "keep a hero in it" doesn't count, as it takes a long time to actually upgrade their public order buff, which just supports my whole point.

ALso saying "I'm used to playing an unbalanced mod" isn't an argument either btw..
Goma 2020 年 7 月 1 日 上午 1:59 
Many people are fine with it.
Maybe SFO is not for you.

Hope someone can help you!
Holy Athena 2020 年 7 月 1 日 上午 4:36 
引用自 Goma
Many people are fine with it.
Maybe SFO is not for you.

Hope someone can help you!

lol besides the fact I said I'm highly enjoying the game, and even beat it several times?

Right.. Is your life so terrible you have to come onto a game mod forums and try to stroke your ego? how pathetic.
poor old man 2020 年 7 月 1 日 上午 9:31 
引用自 Goma
Many people are fine with it.
Maybe SFO is not for you.

Hope someone can help you!
Sorry we are not pro gamers like you. My dear friend you have thousands of hours in most of your games. Do you actually have a life or is that why you seem so annoyed in all your replies because you are so angry.
Venris  [开发者] 2020 年 7 月 1 日 上午 9:46 
You cant handle, just lower difficulty. Very Hard is Very Hard so maybe you just should go Hard. it gives many bonuses to income or public order. Just dont complain about difficulty if you dont try other options.
最后由 Venris 编辑于; 2020 年 7 月 1 日 上午 10:28
Jimbo 2020 年 7 月 1 日 下午 10:43 
You mentioned foot troops in one of your other comments. I would say, even in Vanilla, if you're doing this quest with foot troops, you're doing it wrong. You're right that those groups can handle Lyonesse and 4-5 units of cavalry, but they can't handle a 20 stack of Errantry/Questing Knights hitting their separated groups one at a time. The whole point of the quest is to mow down those units with a tidal wave of religious faith and ♥♥♥♥♥♥♥♥♥ so the Dwarves defending themselves can kill the injured units.
Holy Athena 2020 年 7 月 1 日 下午 11:27 
引用自 Jimbo
You mentioned foot troops in one of your other comments. I would say, even in Vanilla, if you're doing this quest with foot troops, you're doing it wrong. You're right that those groups can handle Lyonesse and 4-5 units of cavalry, but they can't handle a 20 stack of Errantry/Questing Knights hitting their separated groups one at a time. The whole point of the quest is to mow down those units with a tidal wave of religious faith and ♥♥♥♥♥♥♥♥♥ so the Dwarves defending themselves can kill the injured units.

If that's the case, then I'll have to stack an army of horses just for this mission only to disband them all later. That's pretty fracking annoying if that's the case..

rome2 2020 年 7 月 2 日 上午 5:33 
Hi Venris ! High Elves Swordsmen need buffed
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