Team Fortress 2

Team Fortress 2

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ICS ❱❱❱  [开发者] 2017 年 9 月 23 日 上午 1:46
Report bugs, issues and suggestions here!
Constructive feedback welcome!

Thanks!
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正在显示第 1 - 15 条,共 34 条留言
DaVinchi but spooky 2017 年 9 月 23 日 上午 6:29 
i dont know if this is intended but whenever you cross the stone wall in the underworld from the gokart game it instantly loses the game for the team that crosses it.
DaVinchi but spooky 2017 年 9 月 23 日 上午 6:34 
and merasmus also says you lose even when you win
ICS ❱❱❱  [开发者] 2017 年 9 月 23 日 上午 6:34 
Which stone wall are you referring to? Screenshot would propably tell me more. Propably not intended and the merasmus sound bug will be fixed too.
最后由 ICS ❱❱❱ 编辑于; 2017 年 9 月 23 日 上午 6:35
NEONPRIME.AXL 2017 年 9 月 23 日 上午 7:50 
The place when you used Monoculus Portal is somewhat buggy. What ever you crossed the exit in monoculus area*, it become a game over.

*The location is the spectator area of Go-Kart track.
ICS ❱❱❱  [开发者] 2017 年 9 月 23 日 上午 8:02 
So you use the monoculus portal and it's game over in that area?
DaVinchi but spooky 2017 年 9 月 23 日 上午 8:26 
http://psteamcommunity.yuanyoumao.com/id/DavidDaVinchi/screenshot/867363717200347550 its this area. as i mentioned i dont know if its intentional or not and it seems if you leave the area in general the game ends
最后由 DaVinchi but spooky 编辑于; 2017 年 9 月 23 日 上午 8:30
ICS ❱❱❱  [开发者] 2017 年 9 月 23 日 上午 8:30 
Can you actually leave the area somehow within the game without noclipping? Which part, the skull one or the bigger one+
最后由 ICS ❱❱❱ 编辑于; 2017 年 9 月 23 日 上午 8:31
DaVinchi but spooky 2017 年 9 月 23 日 上午 8:38 
最后由 DaVinchi but spooky 编辑于; 2017 年 9 月 23 日 上午 8:39
ICS ❱❱❱  [开发者] 2017 年 9 月 23 日 上午 8:52 
Interesting, ill look into it. Thanks a lot.
ICS ❱❱❱  [开发者] 2017 年 9 月 23 日 上午 11:32 
引用自 DaVinchi
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1143423095 its the bigger area im talking about and entering the white http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1143423273 ends the game

Did a fix for this, it was caused by a backup system that i created so the rounds end of the other team is dead. I will ship it with next update, propably later today. Thanks again!
DaVinchi but spooky 2017 年 9 月 23 日 下午 1:43 
im being helpfull yay
ICS ❱❱❱  [开发者] 2017 年 9 月 23 日 下午 1:44 
Yes, just updated the map with fix.
DemoPhone 2017 年 9 月 24 日 上午 9:23 
Here are some bugs that were seen when playing on the map with a few people:
-When the skeleton spell is used the skeletons will just stand idle where they spawn.
-The Horseless Headless Horsemann does not move when he spawns into the map.
-A lot of the same voice lines for Merasmus play over and over when I think that they are intended to be randomized
-Merasmus says "You lose!" even if you win the bumper car race on the Blu Team
-The announcer will sometimes speak over Merasmus at the end of the bumper car race to say if you won or lost

(Sorry if you already wrote down some of these bugs, these are the bugs that I experienced when playing on the map)

Here are some suggestions that I have from some of my critiques of the map:
-I think that whichever team wins the first half of the map (the non-bumper car section) should get a point for winning the match or should get a bigger advantage on top of spawning a bit ahead of the other team in the bumper car race. Maybe the winning team should start with some spells on top of being a bit farther ahead than the enemy team at the start of the race. The first half goes on for a good while and it currently does not really matter who wins it in the end. On sd_doomsday_event, the first part of the match usually goes by pretty fast, so it does not matter quite as much who wins the first part of it in my opinion.
-In the bumper car race, I think that the tree that is next to the stone with the spellbook on top should be moved over to the right a bit (to the right if you are looking at it towards the mansion, to the left if you are looking at it away from the mansion). The tree messes with players going around the stone on the right side when players on the left side of the stone have no problems with this.
-In the bumper car race, maybe add a few more boost pads throughout the course, as there is currently only 1 near the start of the race. Maybe put one on both sides of the stone with the spellbook on top of it, one right in front of the "Give Way!" sign, and one just before the Raccoon Rampage game.

Just some general feedback on the map. Hope the map gets into the event this year and that this feedback helps to get the map as polished as possible!
最后由 DemoPhone 编辑于; 2017 年 9 月 24 日 下午 3:31
ICS ❱❱❱  [开发者] 2017 年 9 月 24 日 上午 11:51 
Thanks, ive logged the things you said as bugs and will fix them in the next update. I will look into adding more boost pads for the bumper car area and also move the tree a bit. I will consider the advantage more though.
the grim 2017 年 9 月 26 日 上午 1:38 
Da server dont have any da people
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