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By another words: all content after 'uSL/function/private' declaration are unavailable from any places but available from public scope.
As you see NAME block are also missing. It is because 'usubroutines' has issue with routines naming (all routines has name equivalent last loaded 'usubroutine').
Also i added configuration event, which must be present in standalone mod or opt mods, which extend library functionality. It must be placed in Universe/Strategy/Subroutines folded with name 'mod.modname.ini' (for compatibility with other mods). And contain this code:
Here we load 2 modules. Module "Class" for OOP support
and module "Universe".
if module are not present in configuration, machine (if present) has not state; and no access from Story or Mission scope to it.
I publish update after finish debugging.
WARNING!You need resubscribe the mod for proper update
Или весь моддинг тут касается лишь каких-то кустомных карт?
В результате разбил большой мод на несколько библиотек.
1) Это отключение сюжетной компании
2) Библиотека скриптов и хелперов (этот мод)
3) Собственно открытый мир
4) Сюжет.
Если будут вопросы, можешь создать отдельную тему в общем обсуждении, с удовольствием помогу.
Major difference betwin current realisation it`s a mapper betwin standart uType objects (objects that have valid uType() method) and uSL object. Every object in game in this realisation have a shadow object in uSL with addition parameters and methods.
This is new realisation are not complete yet and avaliable only on GitHubs feature brunch for now (link to it i added to description right now)