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报告翻译问题
It would make posing stuff a bit easier; if for example, a scene takes place at night, but instead of having to wait a few minutes for the sun to rise and go back down, you could just toggle day and night.
P.s all my addons was disabled
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1133869120 http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1133868992
In an addon for SF later
But, praise aside, I have a few suggestions. I do a lot of serious (text-based. Clockwork and the likes) long-term RP, so, this addon is something that could enhance our experience a lot. However, I noticed that the "trainsition" between outdoors and indoors (as in, the effects fading away as you enter an indoor area to make the lighting less dim) is a bit slow. It's not a major complaint, but I was wondering if you would be able to create a slider/ console command to allow server admins to set the transition speed?
Also, I suggest adding lighting entities (light source ones. lamps etc) that do not have a model attached to them. A lot of the maps already have street lights built into them, so, it kinda limits the use of the mod's entities. Adding non-model-specific lighting sources would also allow to place them in more cramped areas that would have otherwise lacked the space for em.
P.S.: if you struggle to understand what im saying (which you might, considerign im not a native speaker) - i was talking abotu something along the lines of http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=493751477&searchtext=lighting+entities , but without the whole setting part.
Perhaps allow the light sources to have colors, and also add the ability to control time itself (and the option to stop it), as well as, perhaps, allow to have both fog and rain at the same time (and change the fog's color). I think it'd be nice to have the fog be a whole separate thing of it's own that could be active regardless of weather. Do forgive if it seems much. These are mere suggestions. not demands.
I’ve been thinking of adding a non-model light entity .. or at least a tiny box that’s invisible after you make it to persistent. I'll add it in the next update.
However I have to re-write how the weather system works, to allow fully "mixed" weather, its something I'll try to make when I've added clouds (v1.1).