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Ultimately, I think that this "unexplained behavior" is really just a consequence of simplifying the UI for a reasonably-low common skill level; requiring the players to learn the finer points of nucleonics and control-systems theory to not melt their reactor would cross the line into "not fun" (and possibly "not ITAR compliant"), and adding control-flow tracking to allow the auto-throttle to retroactively justify its behavior (read: explain why it SCRAM'd a seemingly-healthy plant with no warning) to the user would add game-slowing overhead.
TL;DR there are a bunch of possible causes (most of which are to protect the reactor), and there isn't much "why did this happen?" info in the UI to avoid overloading the player with minutiae.