STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
molchåmor 2023 年 9 月 17 日 下午 12:32
Are SSDs mostly useless late-game ? Any thoughts ?
Hi I just find that SSDs are useless late game i.e. when the AI starts throwing 1-3k stacks around. Spawning in your SSD at start of battle means you will most likely lose it, as it will slowly lose health and hardpoints even with repair units close and therefore dish out less and less damage and pretty soon it will be dead and you cannot rebuild most of them. Spawning it in late is difficult due to popcap.

Retreating is usually not an option either as there is a pretty high chance you will lose it if stunned/ioned at the time of retreat, sometimes invisibly so.

Enemy retreating is likewise often not an option, firstly the AI will never retreat if the SSD has gravity wells anyway (even if OFF they will never attempt retreat it seems). Also they usually critically damage the SSD even before they spawn in 400-500 popcap of their 1-3k popcap so why should they retreat, they are not losing.

Even in SSD vs. SSD sceanrios it is usually much better to take out the enemy SSD using smaller vessels, not to mention that superlasers do not damage hardpoints on enemy SSDs.

So to summarize: Late game I tend to only use my SSDs against very weak garrisons for conveniance i.e. to avoid micomanaging many ships.

I find it sad that these magnificent ships are so useless late game.
最后由 molchåmor 编辑于; 2023 年 9 月 17 日 下午 12:40
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Cooler12351 2023 年 9 月 17 日 下午 1:10 
Well what you summarised there is literally just the fact that SSDs are balanced in exactly the same way all ships are and so are worth exactly the pop they take.
That isn't an issue. That is intended and balanced
ssd-revan 2023 年 9 月 17 日 下午 3:06 
SSDs of all kinds are the best units for attrition battles. That is, you just jump in on a huge fleet, whittle it down a bit, then jump away. Doing this with a large fleet of smaller units takes way more micro and time.
molchåmor 2023 年 9 月 17 日 下午 3:54 
引用自 ssd-revan
SSDs of all kinds are the best units for attrition battles. That is, you just jump in on a huge fleet, whittle it down a bit, then jump away. Doing this with a large fleet of smaller units takes way more micro and time.

Yes I heard that you can safely retreat while the SSD shields are still up i.e. no risk of losing the precious SSD then due to ion/stun.

HOWEVER, in late game which this is about the enemy huge fleet will most likely take down said SSD shields in a very very short time since there is no "huge support fleet" available for the SSD due to popcap limits, so the SSD wlll be their main focus except some fire on your point defense units in front of it.

Also said enemy fleet will likely have alot of interdictors some of which you probably cannot even reach e.g. hapan interdiction mines or mon mothma destroyers spawning far away.

So that strategy would be based on *hoping* that no interdictor is blocking you jumping out but even if so, how many jumps in/out would it mean to take down a huge fleet safely (for the SSD) if you jump while shields still up ? 20 ? That sounds like an awfully risky tactic considering interdictors.

So to me this "whittle" is a tactic that is not sound but very risky and also yes, "way more micro and time" with all those jumps and manually clicking hardpoints compared to using smaller ships instead.

But I appreciate the feedback immensely so thank you!!!

(As an example: In my current game I have a Hapan fleet with 3500 pop with 21 interdictors in it. Enemy huge NR fleets I previously fought had up to 76 (!) of those CC-7000 or wahtever they are called small interdictors in them).
最后由 molchåmor 编辑于; 2023 年 9 月 17 日 下午 4:37
molchåmor 2023 年 9 月 17 日 下午 4:16 
引用自 Cooler12351
Well what you summarised there is literally just the fact that SSDs are balanced in exactly the same way all ships are and so are worth exactly the pop they take.
That isn't an issue. That is intended and balanced


I agree that SSDs are balanced fairly against other ships looking only at stats but please consider firstly this - they are not replacable as other ships are.

Another consideration is that as SSDs are infamous for not spreading their firepower aound, alot and perhaps even most, of their power is just wasted with 40 turbolasers all firing at one hardpoint when 1-2 would get the same job done. Yes you can circumvent that partially by doing alot of micro i.e. clicking, but only partially.

So. Considering the above one could argue that SSDs are infact not balanced I think. They can definitely not be used as intended (as far as I remember from reading SW books) i.e. with a large supporting fleet. They are definitely more of a joke than a terror when facing a fleet comprising of smaller frigates/cruisers/capital ships.

But really, what I am looking for is not rebalancing just a a purpose for these behemoths in late game or a tactic using them in large late-game huge fleet battles that is sound.
最后由 molchåmor 编辑于; 2023 年 9 月 17 日 下午 4:33
whiskyplz 2023 年 9 月 17 日 下午 4:28 
You could always raise the fleet cap limit like I did (to 400) to allow you to actually have escorts with your SSD. Makes a difference and is a lot more fun and gives you more tactical options but the AI will also bring more ships as well.
Cooler12351 2023 年 9 月 18 日 上午 12:23 
引用自 molchåmor
引用自 Cooler12351
Well what you summarised there is literally just the fact that SSDs are balanced in exactly the same way all ships are and so are worth exactly the pop they take.
That isn't an issue. That is intended and balanced


I agree that SSDs are balanced fairly against other ships looking only at stats but please consider firstly this - they are not replacable as other ships are.

Another consideration is that as SSDs are infamous for not spreading their firepower aound, alot and perhaps even most, of their power is just wasted with 40 turbolasers all firing at one hardpoint when 1-2 would get the same job done. Yes you can circumvent that partially by doing alot of micro i.e. clicking, but only partially.

So. Considering the above one could argue that SSDs are infact not balanced I think. They can definitely not be used as intended (as far as I remember from reading SW books) i.e. with a large supporting fleet. They are definitely more of a joke than a terror when facing a fleet comprising of smaller frigates/cruisers/capital ships.

But really, what I am looking for is not rebalancing just a a purpose for these behemoths in late game or a tactic using them in large late-game huge fleet battles that is sound.

Them getting a different balance system is would make them unbalanced. They are limited to prevent steamrolling from players. Their less then ideal fire situation is something that cannot be prevented in EaW.
SSDs are deadly tools in player hands even in late game. Players just need to choose when they are a good option and when they aren't.
Cooler12351 2023 年 9 月 18 日 上午 12:25 
引用自 whiskyplz
You could always raise the fleet cap limit like I did (to 400) to allow you to actually have escorts with your SSD. Makes a difference and is a lot more fun and gives you more tactical options but the AI will also bring more ships as well.

Some players do that, but it heavily drains performance and most SSDs can already be supported by a sizeable escort fleet.
Escort does not mean that you bring multiple ISDs with you, but that you bring smaller ships to protect it from small enemy crafts.
ssd-revan 2023 年 9 月 18 日 上午 11:15 
引用自 molchåmor
引用自 ssd-revan
SSDs of all kinds are the best units for attrition battles. That is, you just jump in on a huge fleet, whittle it down a bit, then jump away. Doing this with a large fleet of smaller units takes way more micro and time.

Yes I heard that you can safely retreat while the SSD shields are still up i.e. no risk of losing the precious SSD then due to ion/stun.

HOWEVER, in late game which this is about the enemy huge fleet will most likely take down said SSD shields in a very very short time since there is no "huge support fleet" available for the SSD due to popcap limits, so the SSD wlll be their main focus except some fire on your point defense units in front of it.

Also said enemy fleet will likely have alot of interdictors some of which you probably cannot even reach e.g. hapan interdiction mines or mon mothma destroyers spawning far away.
Tactically the best idea is to use your pathfinder to draw the enemy fleet out of position, all the way across the map even, then jump the SSD in behind them. If they have interdiction mines you can take them out, and target down their interdiction first. However this is very dependent on the tactical map itself and your hyperspace orientation.

However, there really is no good way to destroy a 3,500 popcap fleet. You actually need to defeat it strategically, and the way to do that is to constantly destroy the enemy faction's space structures without taking the planets, while building up fleets along their borders. That way they lose production capability, and are forced to split up their giant fleet in order to cover the defenses against your fleets threatening them. Then you keep attacking those split off fleets to reduce their total numbers.

It's not a foolproof strategy or anything, there are several circumstances where it can go wrong. For example if you end up fighting two or more huge forces like this at once, there's almost no way you can have the needed fleets to spare. It's best when you direct your invasions to begin with to allow enemy factions to attack each other as much as possible - If you're the NR for example and rush all your bordering neutral planets, and hem in Maldrood and Hapes by taking Kashyyyk or Commenor or whatever, suddenly you'll get attacked by them like every week because your territory is so open to theirs. But overall you shouldn't be afraid to just give ground in order to advance a long-term advantage somewhere else, if you're forced into a situation where you can't 1v1 their main fleet, just avoid it and go wreck their other planets. Even on cruel the AI isn't as quick and aggressive as you can be.
ssd-revan 2023 年 9 月 18 日 上午 11:19 
引用自 Cooler12351
引用自 whiskyplz
You could always raise the fleet cap limit like I did (to 400) to allow you to actually have escorts with your SSD. Makes a difference and is a lot more fun and gives you more tactical options but the AI will also bring more ships as well.

Some players do that, but it heavily drains performance and most SSDs can already be supported by a sizeable escort fleet.
Escort does not mean that you bring multiple ISDs with you, but that you bring smaller ships to protect it from small enemy crafts.
It would be interesting if you could get extra popcap for SSD fleets only. Like how Zsinj can recruit his mercenary forces and exceed the normal popcap.

It might be best if every SSD had a "Death Squadron"-like default attachment of three or so ISDs that didn't contribute to the popcap, so they could have a stronger defensive force altogether. Or at least for named heroes.

In fact, maybe that's not even accurate - Only for SSDs that actually commanded an oversector fleet. From those we know of, I *think* the only other named one aside from Death Squadron was Kaine's Scourge Squadron. But given similar positions, Zsinj's Brawl in the Mid-rim and I suppose one of several SSDs of the core would occupy a position within a similar squadron.
最后由 ssd-revan 编辑于; 2023 年 9 月 18 日 上午 11:31
Cooler12351 2023 年 9 月 18 日 上午 11:42 
That again would destroy the balance
Azihar 2023 年 9 月 18 日 上午 11:49 
I think hunting down big ass death fleet stacks are to the main end goals of the game, and gives the most satisfaction when you finally take one down. There are plenty of ships with escape from battle. Create a fleet of these to run the gauntlet and do you best to cause as much damage before withdrawing them and then bring out your ssd to finish the battle. Learn to use your ship skills to find ways to raid and weaken enemy death fleet stacks. Since the AI is cheating with massive attrition battles, then be smart and use tactics. Going straight in is just an throwing credits away for even gains. Discover you own way to survive the attritional space battles of the end game. There are plenty of players able to beat this mod at admiral difficulity with cruel mode on. So keep figuring out the game and you may get there as well. You can always read guides or watch how to vids on youtube. I think they got every faction coverered. If your having troubles, then perhaps read / watch some of these guides could be helpful.
molchåmor 2023 年 9 月 19 日 上午 8:54 
Hi all I read your thoughts and appreciate it all. So to summarize there is not much of a role for SSDs late game from what I can gather except bashing weak opponenents for fun and convenciance...

@Azihar I have thousands of hours in EAW since way back when I played with CDs and always play cruel from start in FOTR, AOTR, TR so winning is not a problem in fact all these mods are a bit too easy for my taste so I play with some house rules to make them harder but still steamroll the map like many other players here.

Speaking of AOTR, that is a mod where I like their SSDs as they fit with my imagination of them, they are a real terror to cruisers and larger, when you click enemy ships they are deleted almost instantly. They can also stand their own with some lancer/carrier support way way longer in battle than in TR so in that mod they are feasible to spawn in from start against huge fleets whereas in TR nope. You can also in AOTR rebuild a few more if you lose the SSD so losing one (happens but takes a long and epic fight to manage that with huge enemy losses) will not be a huge loss.


However in AOTR SSDs are more like a thing to spice up the end-game as you get them late (when you are unstoppble already in most cases).

In TR the same approach would be difficult to manage as you get the SSDs early/mid game already, before the AI builds up, and then they would be too OP even in their weak current state. At least for the vast majority of players without house rules.

So again, I find it sad that these impressive ships just have no vital role in mid- to end game of TR. Meeting an SSD in some other mods is a bit of a shock and needs some real strategy to deal with but in TR you just *yawn* and collect a random riff-raff fleet of say 300-400 popcap (for Hapes perhaps 250-300 popcap is more than enough) and the SSD is dead with minimal losses. AI will do same to you- yes even if they lack interdictors (which is unlikely mid to end game) there is a high probability that they will kill your unreplacable SSD when (not if) you are forced to retreat due to ion/stun. Which is why I rarely use my SSDs late game exept in the big bully scenario where the enemy fleet is small, the risk is simply too great otherwise.
最后由 molchåmor 编辑于; 2023 年 9 月 19 日 上午 9:13
Googs 2023 年 9 月 20 日 下午 5:34 
引用自 Cooler12351
Well what you summarised there is literally just the fact that SSDs are balanced in exactly the same way all ships are and so are worth exactly the pop they take.
That isn't an issue. That is intended and balanced
passive agreesive, as always
Leon 2023 年 9 月 22 日 上午 1:41 
I think the issue is with your tactics, I find SSDs extremely useful late-game (i.e. era 7+) as both the PA and the Empire. The problem I'm noticing in your posts (and you raise valid points, SSDs are vulnerable in the scenarios you describe) is that you are using SSDs late-game the same way you would early-game: jump them in, add supporting fleet, carnage.

That just doesn't work against 700, 800, or 1000 pop fleets. Instead SSDs become force multipliers late-game. Consider:

You have a 600 pop fleet, with an Executor-class SSD. You are attacking an 800 pop fleet with no SSD. If you jump in the Executor first, it will get bogged down in a fight of attrition it can't win. Instead you should jump in a 300-point fleet first, without the SSD - if you're smart and you know what you're doing, you'll have a better composition and formation than the AI (e.g. using long-range fighter swarms to secure "air superiority" as the PA before engaging, or using a solid, intelligently deployed backline of frigates backstopping your ISDs/Allegiances/Praetor as the Empire to maximise damage output). As the two fleets slug it out, you should come out slightly on top - let's say you're down 200ish pop cap and they've lost 300-400.

This is the moment you call in your SSD. The enemy fleet is battered, your fleet is battered, and into the middle of this you call in your massive flagship, once your respective vanguards have bloodied each other. At this point your SSD + escorts should be able to push through and clear out the enemy fleet, which will arrive piecemeal as the AI loses ships.

End result? Your SSD means your smaller fleet just wiped most, or all, of a much larger fleet. SSDs transition from being battering rams to force multipliers - you just need to adapt your tactics as the game goes on.
Zeepow 2023 年 9 月 22 日 下午 2:52 
Hello, imo SSDs are so usefull but it depends on your strategy tho. Im only playing in cruel admiral from the start (full galaxy large) and im always using SSDs the same way : holding entry points with 50-100 pop fleets while my SSDs are lurking around to retake those entry points because the AI will mostly rush your fleets with bigger fleets. If you have a 90 pop fleet holding an area, AI will attack this specific fleet with a 200-300 pop fleet so SSDs can retake this pretty easily. In fact it’s almost impossible for the AI to hold any space areas from my territory with this tactic. The only SSD im using for late game huge fights is grunger’s aggressor (ruthless, T2 commander, unyelding, warlord). Im usually sending him to Kuat with a 1400 fleet escort then he will stay there all game long easily holing it with validusia space station and the other defenses, even against 3k/4k/5k fleets.
最后由 Zeepow 编辑于; 2023 年 9 月 22 日 下午 2:58
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