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报告翻译问题
What difficulty are you playing on? The AI seems to prioritize buying what they can afford with 1 cycle's income vice saving up for what may be more effective. It feels like the AI is intended to earn on Admiral level at least.
Either way, I think the basic AI is rather limited for this game, and was never intended for the great efforts made by the modding community.
If I had a complaint it's that the mod is so hyper focused on spam units that it makes battles incredibly messy and the lack of larger vessels frees up more space for additional spam units to spawn instead as you don't have the larger vessels weighing down the pop count. That aside I would like the limits at least lifted for the player so the player can choose to spend time and effort on the cool giant ships as center pieces for their fleets like for me I would like to spawn Bellators, proto viscounts, etc and some of the super carriers as they are my personal favorites whereas stuff like the sovereign would be nice as one off supers you can build in any campaign once you have enough credits and a high enough spaceport.
I'd additionally like it if the AI would sink some time and energy into these big ships so you can have fun picking them apart with your smaller vessels or have to reroute fleets to deal with them else they steamroll your defenses, problem being the AI could end up building too many and hit their population cap in skirmishes and space battles in campaign.
EaW's AI is hardcoded to work from top-down in terms of build priority, so the usual problem is them making not enough escorts. Such is the general experience. It's possible you're playing a situation where they are physically constrained by the shipyard levels on their owned planets.
"The player doesn't end up with most of the biggest ships" is again, false. The AI does not get more unit types unlocked than you in the same situation. There are npc units in the game but they are not locked by whether the same faction is being played by an AI or player. Different factions, again, have different rosters and stuff like Allegiances/Praetors/etc are completely buildable with the right shipyard tier and often in multiple faction rosters.
That said, I think there is still a disconnect here. I am not asking for every faction to have access to every unit nor am I requesting changes to the faction rosters. As for the quote which I believe is in reference to this "most of them can't be built" which was mainly referring to how limited skirmish is and the fact that in a campaign you will be locked out of using and seeing most of the ships, the AI won't build them and focuses it's attention towards a more consistent roster of ships and the player in no way can build all of the ships actually available to the faction, the worst offenders being the new Republic and imperials which have ton of cool ships that the AI doesn't use and others both the AI and the player can't access.
Also I made mention of this when I created the original post, even stated those two ships as examples because they are the largest generic ships the empire might field in skirmish and often going to be the largest and most frequently used in campaign until you get access to a special ship like the eclipse, which is sad as there are a lot of similarly sized ships available for the empire that would be nice to see and it would be really nice to see the AI make better use of these vessels rather than capping out with star destroyers and their equivalents like home one. It would diversify the fleet comps more in the late game and provide some tough nuts to crack amidst lighter vessels even if those too happen to be capital ship class.
Your issue, as I read it, is that factions do not build all of their units or do not have access to all of their units. We'll use the NR as our point of discussion since you brought them up.
The New Republic has a very large roster of unique units.
Some are accessed only as mission rewards (The MAS 2xB, more affectionately known as the Turbo Blimp as an example) but these are not regular roster units. The AI does get them, as they automatically receive mission rewards when missions are issued. However some mission rewards, like the Turbo Blimp, are rare and so you don't see them very often.
Most of the other units? Those are research projects and all of the research projects are date gated so you aren't going to see them unless you extend a GC until they start appearing or start a GC in a later date where the NR will already have them researched.
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As for this:
There are some parts of this that are easy. The AI will absolutely build its SSDs. It will absolutely build its battlecruisers. The question becomes whether or not it can. These are ships that are locked behind owning a functional Tier 4 shipyard. If they don't have one they can't.
And if they do own a Tier 4 shipyard? The question becomes whether or not they can afford to. The AI has to actually build the ships it uses. That means needing money to afford them and these are not cheap ships. Unless the AI is allowed to build up for several cycles without interruption or you turn on a higher difficulty level the AI is unlikely to build that many of them.
And then there's this specific bit:
Which... I'm not entirely sure what you mean by? This is probably part of the disconnect. Like I am 100% unsure what you could possibly mean by this that isn't "I want to build all of the SSDs/Battlecruisers" which isn't what I think you mean?
Like... of the generic Imperial battlecruisers and SSDs only 2 are unbuildable. The Communication Battlecruiser and the Aramadia. All the others are buildable by one of the factions. But that's the kicker. None of the factions have access to all of them. So depending on who you're playing as or who you're fighting you're not going to see all of them because of how the rosters are split up.
However I do dislike it a lot more at the latter portions of the campaign as it feels like enemy fleets get less varied and your own fleets become much the same as you can't decide for yourself to replace those tier 4 designs on a whim or add your own SSD's when you want to give the fleet doing most of your conquering something special, you instead have to wait and depending on how that particular campaign goes it could take a while of primarily the same fleets slamming into one another over and over. (Obviously skirmish suffers to but there are more aspects playing into that.)