STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
spartan078ben 2024 年 8 月 25 日 下午 1:17
Changing Fighter Spawns
Im trying to change fighters spawns for ships that are boardable. I've been able to change fighter loadouts on new republic ships, but if I try for the venator, it doesn't seem to work. I saw Corey's recent video going over fighter spawns, but I need to figure out how to make changes without breaking fighter spawns on any one ship. I've looked at the generic venator.lau file and I can see ["REBEL_X-WING_SQUADRON"] = {
REBEL = {Initial = 1, Reserve = 4}

I assume the second line means "If the faction owner is rebels then spawn a squadron of X-wings. But if I cut and paste that line to
["ARC_170_SQUADRON"] = {
INDEPENDENT_FORCES = {Initial = 1, Reserve = 3}
REBEL = {Initial = 1, Reserve = 4}

Then the fighter spawn seems to break and doesn't work at all. But if i go into the XML unit file for frigates, find 'venator' it only lists the hutts, penastar alignment and corporate sector as possible owners. Should I just copy paste the section for "generic venator" and change the affiliation to rebels?
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bezimienny404 2024 年 8 月 25 日 下午 6:18 
Hi. I think you forgot about a comma after INDEPENDENT_FORCES line.
spartan078ben 2024 年 8 月 26 日 上午 4:27 
The forgotten comma is probably a glitch in copy pasting code or something.

I think I figured a way to do what I wanted with the ARC-170, I just had to add Rebel to the affiliation for the 170 in the XML file. I was able to get a venator to spawn 170s as a New Republic Ship. Now I want to have different spawns for mark 2 type ships instead of inheriting the spawns of the original version. Like for a refurbished venator I'd like it to spawn E-wings instead of X-wings.
spartan078ben 2024 年 8 月 26 日 下午 6:40 
Is there a way to test fighter spawns dependent on tech level. I've been using fleet builder, is there a way to set tech level so that I can test fighter spawns appropriately?
ShadowDragon_79 3 月 10 日 下午 11:51 
"hutts" actually means Eriadu; "Pirates" would be Zsinj, and "Warlords" is the actual 'neutral' faction which you propably wanted to adress there...
(plus "Teradoc" being Maldrood)

At least that's what it is in the xml-part; I'll yet have to look into the scripting-part...
( also, the modversion I'm using is a bit old; but since it's pretty basic stuff & you still have the hutt-entry, I guess this didn't change too much )
最后由 ShadowDragon_79 编辑于; 3 月 11 日 上午 1:04
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