Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고








My suggestion is that you use the AML and make certain that your load order is something like this...
Load at 0 - Community Highlander (so it loads first and creates all the code to hang other mods off)
Then load your mods in this order - Customised looks and voice packs - Additional Alien/Advent - Weapons - Soldier classes - Buffs and Nerfs - QoL - Gameplay - Fixes
Final mod to load - Mod Config Menu (to pick up all the changes)
As you see the fixes are at the end (I have this mod as QoL) so any overwriting can be done after the previous mods have loaded. Obviously if there are mods that conflict then you will need to choose, but with AML you can easily create a mod load order and save it. You can save multiple load orders and chose a different one for each new campaign too.
Website link to AML [github.com]
a YT tut on how to use AML
I hope this helps with your gaming.
Didn't have this issue before, running around 400 mods.
wow. wish i would've seen this before i began getting into modding. best advice ever. i did it to some extent, putting foundational mods first, but after that was batches of mods i wanted and could live without, not realizing things like cosmetics didn't cause issues (as i reckon from your order), because i've not organized mine as you have. I DO get issues from this mod. I noticed it caused crashes both games that it took photos while on mission. both crashed the next time the "garbageremoval" process of the game tried to work. Great advice though.
I'll be starting a modjam campaign soon, so i guess better late than never.
Thanks to Marbozir for pointing the bug out.