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Cavity's likely to get one or two of his added in, but he still has a ways to go before he hits Kexx's level of detail, which is really something you want in a Race pack (case in point, Cavity's Batarians don't even have eyes, and Thane's mouth can't move).
his best currently is probably his prothean pack, though some work to try and make the eyes blink and the mouth open a little would help. rigging is a @!#$%&, but the better a Race pack looks, the more it'll catch on.
I'm still interested in learning, but first I want to start making voicepacks and etc before I bring in other kinds of races. I have lots of new ideas and the only reason I haven't installed XCOM 2 since I pre-loaded it is because of how awesome these mods are and how they've completely changed the game, especially making the most difficult mode far more fair, especially as I made it unfair with additional enemies that have extra abilities, psionic abilities and so on turning the hardest difficulty into an impossible challenge.
Thanks a lot. ;)
1.Sligs (Oddworld)
2.Wolvarks (Oddworld)
3.Mutons (Xcom)
4.Sectoids (Xcom)
5.Hivers (Kenshi)
6.Shek (Kenshi)
7.Imps (Hazbin hotel/Helluva boss)
8.Unggoy (Halo)
9.Jiralhanae (Halo)
10.Greenskins (Warhammer)
Here's five bonus species for the ones that have a honorable mention.
1.Stellarian Aliens (Stellaris)
2.Kig-yar (Halo)
3.Goetians (Hazbin Hotel/Helluva boss)
4.Skeletons (Kenshi)
5.Glukkons (Oddworld)