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Great idea! Will add for 1.2!
Horses seem interesting as a resource! I'm not sure how they would work with calvary, as you'd have to produce an equipment that goes into the brigade. And on the topic of fuel, I was wondering why it wasn't consumed fast... now I know! Will be changed in 1.2!
Theres a thing I would also like to add, the malus for the "Lack of Food Modifier" should include a penalty in organization, maybe around 5-8%. The starving army spirit should worsen recovery rate and organization further. I also feel like South East Asia should be prime spot for grain production, they mainly produce rice but I guess its the equivalent of rations production in asia.
I feel like rations still ran out fast, even with 15 factories allocated, currently Im running on a deficit of -250 each day for fighting the Allies in Burma as Japan where the frontlines had reached a stalemate. Overall I would say it adds depth to gameplay for the player, but the opponents Im fighting (The Chinese prior to the Allies, and India) both have lack of food spirit. Im not sure if the AI reacts properly in terms of balancing its rations and fuel production.
Great mod!
Added the top part! for 1.2! Yeah, the AI doesn't react well to Lack of Food spirit... I might have to disable it for AI