Hearts of Iron IV

Hearts of Iron IV

Expanded Resources
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KM  [开发者] 2017 年 8 月 25 日 上午 11:59
New Features
What else do you want in the mod? Submit your ideas here!
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正在显示第 1 - 15 条,共 51 条留言
Reminism 2017 年 8 月 25 日 下午 5:35 
I would like to see 1922 ships use coal instead of oil :)
最后由 Reminism 编辑于; 2017 年 8 月 25 日 下午 5:40
-ktb-OddBall[Dk] 2017 年 8 月 26 日 上午 8:29 
I would like to see 1922 ships use coal instead of oil :)
Yeah your right
Alex4w11 2017 年 8 月 26 日 上午 10:01 
Can we expect extra resources in the base game for more realism? For example Spain in ww2 had a abundance of Chromium and in the game there isn't so can I request adding more realistic placement of resources?
Miles Conagher 2017 年 8 月 26 日 上午 11:35 
I would like you to add cloth and drinking water.
最后由 Miles Conagher 编辑于; 2017 年 8 月 27 日 上午 5:36
Emperor 2017 年 8 月 26 日 下午 10:18 
I have some suggestions: 1. Make it so tanks and other vechicles do not cost any oil to build them. 2. Add resources from increased resources to this mod.
torn223 2017 年 8 月 27 日 上午 3:32 
Add a shi tload of grain in Ukraine,it was main supplier of food for USSR
最后由 torn223 编辑于; 2017 年 8 月 27 日 上午 3:32
CenturionMarius 2017 年 8 月 27 日 上午 10:12 
I would like to see fuel requirements for infantry divisions (maybe not extremely high, a 3x3 Infantry with no support could've cost 10 fuel to maintain). The main reason would be to compensate with the current hoi4 supply system, it requires no upkeep. In a way you could add fuel cost for each infantry battalion to mirror the actual upkeep of sending reinforcements and equipments to the frontline.
KM  [开发者] 2017 年 8 月 27 日 上午 11:04 
I would like to see fuel requirements for infantry divisions (maybe not extremely high, a 3x3 Infantry with no support could've cost 10 fuel to maintain). The main reason would be to compensate with the current hoi4 supply system, it requires no upkeep. In a way you could add fuel cost for each infantry battalion to mirror the actual upkeep of sending reinforcements and equipments to the frontline.

Great idea! Will add for 1.2!
Praday ツ 2017 年 8 月 27 日 下午 12:29 
can you add a production for ammo or shell ? like fuel
doomdecker 2017 年 8 月 27 日 下午 3:23 
h, finally, thank you ! After "marching on your stomach" was discontinued I almost lost hope that someone put those things in - at least as a jury rig until Pdox hopefully sees the light . Two questions however: do you consider Horses as future Resource ( as this was one of the main differences of UK/US Divisions vs. German Inf. Divs. ) and why is the reliability of fuel/rations at 80% ... isn´t it supposed to deplete fast if a unit is moving/training/staying in attrition conditions ? I´m sure you did your homework, just curious about your motivations :-)
KM  [开发者] 2017 年 8 月 27 日 下午 3:49 
引用自 doomdecker
h, finally, thank you ! After "marching on your stomach" was discontinued I almost lost hope that someone put those things in - at least as a jury rig until Pdox hopefully sees the light . Two questions however: do you consider Horses as future Resource ( as this was one of the main differences of UK/US Divisions vs. German Inf. Divs. ) and why is the reliability of fuel/rations at 80% ... isn´t it supposed to deplete fast if a unit is moving/training/staying in attrition conditions ? I´m sure you did your homework, just curious about your motivations :-)

Horses seem interesting as a resource! I'm not sure how they would work with calvary, as you'd have to produce an equipment that goes into the brigade. And on the topic of fuel, I was wondering why it wasn't consumed fast... now I know! Will be changed in 1.2!
doomdecker 2017 年 8 月 27 日 下午 4:58 
Glad I could help^^. Bice TW e.g. uses units of Horses just like inf.eq. or supp.eq. so a cavalry div has lets say 500 infeq 200 suppeq 500 horses and non-motorized guns also use a lot of horses instead of trucks. Non-mot-InfDivisions also use a lot of horses there. Semi-Mot - iirc - replaces all horses with trucks but the bulk of the infantry still moves on foot ....and so on.
CenturionMarius 2017 年 8 月 27 日 下午 5:06 
引用自 MrKmproductions
I would like to see fuel requirements for infantry divisions (maybe not extremely high, a 3x3 Infantry with no support could've cost 10 fuel to maintain). The main reason would be to compensate with the current hoi4 supply system, it requires no upkeep. In a way you could add fuel cost for each infantry battalion to mirror the actual upkeep of sending reinforcements and equipments to the frontline.

Great idea! Will add for 1.2!

Theres a thing I would also like to add, the malus for the "Lack of Food Modifier" should include a penalty in organization, maybe around 5-8%. The starving army spirit should worsen recovery rate and organization further. I also feel like South East Asia should be prime spot for grain production, they mainly produce rice but I guess its the equivalent of rations production in asia.

I feel like rations still ran out fast, even with 15 factories allocated, currently Im running on a deficit of -250 each day for fighting the Allies in Burma as Japan where the frontlines had reached a stalemate. Overall I would say it adds depth to gameplay for the player, but the opponents Im fighting (The Chinese prior to the Allies, and India) both have lack of food spirit. Im not sure if the AI reacts properly in terms of balancing its rations and fuel production.

Great mod!
KM  [开发者] 2017 年 8 月 27 日 下午 5:22 
引用自 CenturionMarius
引用自 MrKmproductions

Great idea! Will add for 1.2!

Theres a thing I would also like to add, the malus for the "Lack of Food Modifier" should include a penalty in organization, maybe around 5-8%. The starving army spirit should worsen recovery rate and organization further. I also feel like South East Asia should be prime spot for grain production, they mainly produce rice but I guess its the equivalent of rations production in asia.

I feel like rations still ran out fast, even with 15 factories allocated, currently Im running on a deficit of -250 each day for fighting the Allies in Burma as Japan where the frontlines had reached a stalemate. Overall I would say it adds depth to gameplay for the player, but the opponents Im fighting (The Chinese prior to the Allies, and India) both have lack of food spirit. Im not sure if the AI reacts properly in terms of balancing its rations and fuel production.

Great mod!

Added the top part! for 1.2! Yeah, the AI doesn't react well to Lack of Food spirit... I might have to disable it for AI
doomdecker 2017 年 8 月 27 日 下午 5:28 
Ah, I see the problem now........Horses as basic Resource should - together with wood and a lot of food - produce "Horseteams" or something as equipment. I think it doesn´t matter that cavalry rides them directly and other units use horse drawn carts, better stay generic just the number differs.
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