Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告








ETA: I was able to "fix" it by removing the patch and just overwriting the file, but that seems pretty hacky to me. Is there a reason that you know of for why when using Many Tabs patching the recipe doesn't show up, but overwriting the recipe file with the fixed version would work?
This is the original recipe file:
And this is my patch:
The crafting station shows up fine until your mod is included. I tried adding both More Tabs mods in the "includes" data but that didn't fix it. I'm not sure what else I should change to make it compatible? Does anything in the original object file (see below) need to be patched to make it compatible?
The object file:
Your help would be super appreciated because I get a lot of people upset that the fix isn't working for them.
The sprites of the vanilla races within the codex seem to conflict with other mods that'd 'enhance' their appearence. I'm wondering if it's possible to suggest that said sprites could be removed if they aren't really being used to help the mod function in any way?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1234269611&searchtext=Armory+Season+2