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so, yeah, basically, spawn a camera with the tool, get smh menu, right click select the camera, go to load menu, select the save, select camera in the right column thing, click load, and your animation would be loaded onto it.
in case if you want to move the camera somewhere else with spawning, you could use the spawning thing, move that camera somewhere and spawn it, then save that thing and apply to actually working camera. kinda complicated, but it works so far. these spawning things only operate on data that smh can record, if it has keyframes for those modifiers, so it doesn't bother with stuff outside of it, like camera binds and etc.