Garry's Mod

Garry's Mod

Stop Motion Helper
SANDJOUR 2022 年 11 月 3 日 上午 7:16
Timeline for ValveBiped.bip01_Pelvis (Position and rotation/Physical bones)
I do not know how it works now. But I want to have a specific timeline for the ValveBiped.bip01_Pelvis (Parent bone). And a specific timeline for the bones following it. It would be really convenient.

P.s. I think that "position and rotation" in "properties" should do this, but it doesn't work for me.
< >
正在显示第 1 - 3 条,共 3 条留言
PenolAkushari  [开发者] 2022 年 11 月 3 日 上午 7:20 
position and rotation modifier is primarily for the general "position" functions of entities, generally you can see it work if you mess with prop_dynamic things that don't have anything physical, so physbones modifier doesn't work on them. although i'd suggest to use both physbones and position/rotation modifiers on one timeline for convenience, as spawning would freak out without these things.

currently smh doesn't support recording on separate bones, i was thinking to take a look and try to get something done to work with that, however i can't promise that i'll do it soon.
SANDJOUR 2022 年 11 月 3 日 下午 12:32 
Pity. In some situations, this is convenient. I assumed it was impossible. I will be waiting for updates. Thanks for the answer)
Legion of Storm 2022 年 11 月 6 日 下午 10:00 
I would really appreciate a feature like this, if its possible! :D
< >
正在显示第 1 - 3 条,共 3 条留言
每页显示数: 1530 50