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If I want Gas Giant Compression to always produce Huge planets, should I set it to
GAS_GIANT_COMPRESSION_LARGE_CHANCE: 0
Or should I follow an older post and set it to -1?
I ended up with a pop 0 planet with no cells available on a gas giant and I'd had that variable set to -1. Am trying to set it to 0 to see what happens. Didn't see anything mentioning that variable specifically, at least. Using UCP and the 5X mod w/the compatibility patch.
But it requires a new game to correct. If it is still occurring with a fresh 6.0, please post a save of the game right before the worker completes the compression task.
Should the variable still be set to -1 for no large worlds from gas giants?
https://drive.google.com/open?id=1a8IYd69qpsWeNJQJ2xd9RsR73JxWmhYa
the gas giant im compressing in my home system ends up with 0 population maximum
https://www.dropbox.com/s/hpds383u0hyksgg/Elerian-20191223-293.save?dl=0
i just noticed there seems to be an error with the size of the planet
the size before compressing is giant and compressing should change it to huge or large, but it remains giant
I was wondering if it is possible to give the augmented engines a travelspeedMultiplier, instead of a flat travelspeedBonus. according to spud that issue belongs to the code, not the YAML files. if this tweak is possible, do you want to consider to intergrate this in a future UCP patch?
I ask this cuz I would really like the idea to nerf the engines early game, and buff them late game, giving the engines more purpose and tactical travel late game.
OR at least I think I fixed it - kind of hard to say
I made an attempt to correct games in progress, but that is best effort.