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Повідомити про проблему з перекладом








The Doomstar was out of range of my fixed defenses and slowly started moving towards them, but it would start teleporting back again. I suspect it was the subspace teleporter at work again, but it didn't have a cooldown I could see. I ended up auto-resolving the battle since it did this multiple times and fortunately won.
So not sure if it's a bug or glitch in tactical combat. If I remove the "ANTARAN_ATTACK_MAX_DOOMSTARS: 1" from AntaranSettings.yaml on UCP's files will that make the game revert to the bugged settings that prevents it from adding Doomstars to the list? Or should I change the blueprint to not use the teleporter somehow? (That and on the other game I tried, it looks like the AI is terrible at dealing with the Doomstar attacks.)
Hm... UCP's settings for Blueprints *doesn't* have the teleporter, but the 5X compatibility patch's file does so maybe this is the wrong spot?
ANTARAN_ATTACK_MAX_DOOMSTARS: 1 setting to 0 will just remove the possibility of a doomstar showing up. I set it cause without the number of doomstars would be unlimited in the attack fleet.
Thanks for your reply.
Going to try post-Warp and see what happens.
I almost made them hang around a planet with a shield for a few turns. Who knows maybe I will in a later version, but for now I just left the logic for that the same as the base game has it.
Fix.0.0.6.0: Corrected issue, also added the functionality of 0 which will just disable that blueprint_template from showing up if desired by a MOD
So it is an old bug (since last official patch) - just not found cause who cares about 24 vs 25 frigates, but 1 vs 2 doomstars is an in your face issue
Ah well, evacuating the colony, prepping a hyper advanced colony ship and *not* sending any forces to defend so the grudge level will reset. I probably could send my obsolescent ships to defend it but I fear they might be successful and I need to get them to reset their grudge a bit. (I'm researching the "Hyper Advanced IV" techs 5X provides, going for the research full tech tree achievement.)
Unrelated question: Do you know how the achievements are recorded? I was trying for the Collector achievement and I'm wondering if "every possible biome" means I need to have a match with every race w/their own Uber world, wait for them to create them and then flatten the colonies on those worlds and colonize them myself.
I would recommend not playing with 5X for a game to get the Collector achievement since you do have to colonize every single biome type in a single game.