安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I'd probably make change it to work as follows:
I'd also create the following assets:
I'd make these changes because:
I can probably put together the event cards, item cards, rule page, and a Cartridge Container for it if you'd like?
During the campaigns we play, we don't use Z-moves too much because we tend to spend the Poke dollars in other stuff so yes I loved that event/item system.
Also, in Alola, it would be nice to draw a Z-Move Card whenever a leader is defeated and/or all players to start with a Z-ring ^_^ and keep players searching for the Z-moves.
By the way yes, all help is accepted for the good of the game, Im not that great with art and I'm still learning how to do stuff in TTSim like for example, I still don't know how to make an extra table and stick it together with the ones they are already there or pdfs for better-looking rules.
Let me know if you need any help too! ^_^
Event Card... Z Move Training
"Draw 1 Z Move Card OR Draw 3 Item Cards, then return 2 to the Item Card Deck"
https://i.imgur.com/YyM3pSI.jpg
Item Card... Z Ring Exchange
"The Trainer who owns this card may return it to the Item Card Deck to gain a Z Ring"
https://i.imgur.com/SHgdaAE.jpg
You can either these textures in combination with their rear-card texture and TTS' Deck Builder to create the cards in TTS.
https://kb.tabletopsimulator.com/custom-content/custom-deck/
For the in-game cartridge, you can take any existing cartridge and change it's properties to use the following texture: https://i.imgur.com/5PgcAxT.jpg
That should let you integrate your expansion more nicely into the Multi-Gen version. I'll leave explaining the rules & how to set this up to you and your workshop page. Once its ready I'll happily add it to this workshops "Available Expansion Packs" list.
For the Item and Event Cards...do you think 6 each is fine?
https://i.imgur.com/NBfICrf.png
It looks like this In-Game https://i.imgur.com/U1MihCT.png
This would work just fine, if you'd rather add just one for them to stack cards it's up to you. Ultimately Players will likely do both.
For backs of Item/Event cards, use the below. They need to match the already existing cards.
https://i.imgur.com/JT3MMTD.jpg
https://i.imgur.com/WwYZSY4.jpg
Originally there was 7 of each Item Card. I rebalanced things. I'l leave the amount up to your judgement.
And I was thinking about it, perhapps a simpler hint where to stack the Z-move cards would look cleaner? In-game it looks like this https://i.imgur.com/BnBSFnV.png
Or would you suggest having instead, Z-move cards that we could use for any move type?
In your current state, I would have:
What Z-Moves do for players is up to you, I made my suggestions in the previous replies.