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I was thinking that myself to be honest, I'll change it to inventory i think.
example: https://vgy.me/kJZpAi.jpg
Fog is a different beast I'm afraid. It's part of the weather system within the level. It can't be adjusted in the same way. I know there are mods that remove the fog altogether, and I have seen some modders talk about making some sunnies so stay tuned maybe.
I'll take a look at it, but I'm guessing others are onto it. :)
Thank you very much anyway this new update to the weather is ruining my gameplay, out of curiosity i remember using some console commands last year to remove both the underwater fog and the post effects sure it did not look realistic but do you know the codes?
Can't say I do sorry. Wildcard is aware of the weather issues though. So hopefully they'll correct it themselves in an upcoming patch.
Hey! I know this might seem like a weird request, but would it possible to create a version/setting that still includes the mask overlay and stuff? I really like the vibe of the mask and having your perrifferal views obstructed! But I hate since wildcard nerfed the masks it makes all the colors washed out and that you cant see as far!
Great mod!
It's actually on my TODO, so not weird at all.
The issue I have is I don't really like the overlay itself, being just a blackout around the edge. I'd prefer an overlay that has some translucency at the sides, as if the mask was more see through. I was working on the texture for it and managed to completely bork it lol, so didn't include it
I'd like it to not be completely black around the edges, with maybe some bleed through of the scenery. You reckon that would suit ya?
It'll be an easy INI option for you to enable the overlay again, but i'll try to make it so you can continue to customize the distances.
Thanks for the feedback.
Nanu Nanu
Mork.
If you could add it you would've pretty much recreated "ScubaVision" which was an awesome mod... RIP.
Bit of feedback to add, been using it on the center map an have noticed that the sky beacons that spawn in the water are abit hard to tell what color they are when under water. Not sure if there's anything you can do about that... apart from a clear mask ;) ... nothing to major to worry about, just letting you know.
Thanks for the feedback ShaZZa. I'm definitely focused more on the realism side, but as i iterate more, I'll consider more options. I keep hearing about this mythical ScubaVision mod, people talk in a hushed reverence about it lol.
There'd be next to no chance to see the supply drop colours without it being fully clear I think. The tints prevent that. What about giving a clear shallows but murky depths option? That way you could see clearly at the surface, but gets dicey down deep?
Cheers,
Mork.
No prob. I'll include that for the next update. Need to rejig the code for efficiency, so I'll see if i can include an option for you. Cheers Mork.
Is there any way to replace vanilla mask by clearmask in the drops? Would love to get advanced versions with more cold resistance.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=892433785
Hey mate, no real need, you can fit this mask in to primitive if you need to. If you've got a primitive server that has a config for all the engrams, you could use settings similar to below. It is also craftable in the player inventory already, so no need to build a fabricator.
Example For Primitive - Learnt at Lvl 40, costs 25 points, and doesn't require any prereqs, so no fab.