安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Direct Democracy is the new authority type which my mod adds. Indirect Democracy was already there.
Thanks for your support, pal!
Yes, rebalance is possible. But I just recently debuffed ecological engineers researchers, becuse of other user feedback on them being too strong. Can you argument that they deserve to be stronger?
I actually already buffed both Geo-physicst (3 phys, 2 engineering) and Xenobiologist (6 society).
What numbers would you suggest as adequate?
Ok, let's try it and get some feedback from the other people.
You seem to mix an actual idea of Anarchy with revolutionary movement, aiming to achieve it.
You seem to mix an actual idea of Anarchy with anarcho-pacifism.
Unless the galaxy has been entirely freed from the state and the owners, it seems perfectly acceptable to free it with armed force.
What if I want to play space CNT-FAI ? I can play CNT-FAI in HOI4. Guess what, they are as militarist as the others.
Also, I was pointing out Cooperation is way more core to Anarchism than non-militarism. You can't pretend to tend to Anarchy ideals and be Competitive.
Finally, I don't see any new "government" form that requires ANARCHY IDEALS. It seems weird that ANARCHO-SYNDICALISM requires neither ANARCHY IDEALS nor SYNDICALISM.