安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Suggestion #2: make some rooms bigger. I understand that the only way to make a map challenging to some is to make everything really small. It is next to impossible to fill up the books unless you have a fire staff. By the time you get the fire staff it is allready to high of a round and the ammount of zombies comming into that room blocking you is a bit much. I can say right now that majority of the people who actually got to the pack a punch probably abused some sort of glitch in the map to farm points at the start so they could buy all the doors to get the staffs.
(i really didn't need to put this much effort into some small suggestions but i ended up going on a typing spree.)