Dota 2
Overthrow Balanced 7.19b - Grimstroke
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MaZy  [开发者] 2017 年 8 月 2 日 上午 11:14
Which hero need to be buffed?
You play very often vanilla overthrow. You see some heroes who are not much played or even too bad for this gamemode. Which one is it and why?
最后由 MaZy 编辑于; 2017 年 8 月 6 日 上午 9:26
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正在显示第 1 - 15 条,共 20 条留言
the riki
MaZy  [开发者] 2017 年 8 月 6 日 上午 8:38 
the riki
Riki is already reverted to vanilla dota 2 riki. I think this is at the moment ok for him.
Sjah 2017 年 8 月 6 日 上午 8:51 
visage
Sjah 2017 年 8 月 6 日 上午 8:52 
ss
MaZy  [开发者] 2017 年 8 月 6 日 上午 10:29 
引用自 Random Dwarf
visage
I checked visage out. Visage is strong but familiars are really weak. I could give them magic immunity if is possible. Should be nice enough.


引用自 Random Dwarf
ss
Do you mean shadow shaman? What is bad on him. He is typical support hero :p.
Or do you mean storm spirit? What is bad on him.
最后由 MaZy 编辑于; 2017 年 8 月 6 日 上午 10:29
dazle
PinkE 2017 年 8 月 6 日 下午 11:22 
Hi. Did you also nerf any heros? For example: pudge, tinker, and the ♥♥♥♥♥♥♥♥ sniper? :)
最后由 PinkE 编辑于; 2017 年 8 月 6 日 下午 11:22
MaZy  [开发者] 2017 年 8 月 7 日 上午 6:41 
引用自 -_-
dazle
Good idea but dazzle is not weak in my opionion. He is not core but has good spells and later even with the talent spamable Q.

引用自 JackE
Hi. Did you also nerf any heros? For example: pudge, tinker, and the ♥♥♥♥♥♥♥♥ sniper? :)
Some heroes are not changed. They are still default and nerfed by valve. These are Zeus, Outworld Devourer, Necro, Silencer, Pudge.. yea Pudge is already nerfed.

If I would nerf sniper then sniper were useless. Sniper is easy target if you catch him. Invoker for example can catch sniper very easy, pudge and storm spirit too.

最后由 MaZy 编辑于; 2017 年 8 月 7 日 上午 6:41
Orichalcos 2017 年 8 月 7 日 下午 12:49 
just nerf sniper's ulti with aghanim septer this ♥♥♥♥♥♥♥♥ ♥♥♥♥ up
Sjah 2017 年 8 月 7 日 下午 1:29 
its not
MI 2017 年 8 月 9 日 上午 1:47 
нори
doxzter 2017 年 8 月 9 日 上午 2:48 
phantom assasin
PokeS414d 2017 年 8 月 9 日 上午 8:40 
Io needs a buff, always, in every situation Io needs buffs and reworks, Break Tether needs to have some cast delay, in vanilla it has a 0.0 cast delay, meaning you can break a tether before it even starts. Spirits In and Spirits Out has no audio cue. Enemy heroes can see where Io's ulti (Relocate) goes and where he will come back, meaning they just wait for the easy kill to return. Io also has negetive armor and his only ability that gives his tethered target a giant buff from the start is ♥♥♥♥, overcharge needs to become better for the tethered hero.
MaZy  [开发者] 2017 年 8 月 9 日 下午 12:03 
引用自 Corpericle
Io needs a buff, always, in every situation Io needs buffs and reworks, Break Tether needs to have some cast delay, in vanilla it has a 0.0 cast delay, meaning you can break a tether before it even starts. Spirits In and Spirits Out has no audio cue. Enemy heroes can see where Io's ulti (Relocate) goes and where he will come back, meaning they just wait for the easy kill to return. Io also has negetive armor and his only ability that gives his tethered target a giant buff from the start is ♥♥♥♥, overcharge needs to become better for the tethered hero.

I already buffed IO. I changed Tether cooldown to 0 and mana cost 0. But still Break Tether cast delay has nothing to do with the Tether it self.

I just found a bug where it didn't take the changes but next update will give IO 0 mana cost + 0 cooldown

I cannot change Relocate functionality. If I do this I would need to program new. And also it were not vanilla IO. My goal is just to make little bit buff which is only spell values like damage, cooldown, mana or amount of things like bounces of witch doctor.

And yea I already changed overcharge too but didn't make update yet. But I will update soon.

引用自 Doxter
phantom assasin
Why pa? xD. I play her sometimes but I think she is still op for me. You make good crits even with the dagger itself.
最后由 MaZy 编辑于; 2017 年 8 月 9 日 下午 12:04
Nikal 2017 年 8 月 10 日 上午 4:12 
引用自 Kronkka
Gotta change Clinkz ult.
I disagree that his ult should be changed, however I do think the maps should be adjusted to have more neutral creeps, more various creeps, and more trees. Some of them don't even have a well defined day/night cycle either.

Oh, also about the "solo" variant of Overthrow: it would be much more interesting if targeted spells were made completely non-discriminating between friend and foe, thus allowing some "friendly" spells to be used to buff/save enemies one from another (e.g. Shallow Grave to save one enemy from another... and kill him later by yourself).

A better kind of scoring system would have the most impact on changing the "Overthrow meta" imho. As long as the only way to score is to get the last hit, heroes with high burst damage will remain the go-to picks. Unfortunately I'm not sure it would be possible to easily fix this. Maybe if it considered individual damage dealt for assists and then rounding them into a point? Dunno.
最后由 Nikal 编辑于; 2017 年 8 月 10 日 上午 4:19
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