Garry's Mod
SWEP Construction Kit
Adding Animation
Could someone explain the Animation adding part more specifially i don't understand :P

Thanks!
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Сообщения 111 из 11
i alsoo need help with this im trying to make a sword, and in viewmodel it doesnt move, want it to be as crowbar
idk?..................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
I agree, someone should make a in-depth tutorial. Im currently gonna figure this out, maybe i will understand.
it depends on WHAT you are animating, models attached to the view model can be animated in lua code, but if you need to animate the v model itself i find that blender is the best ( you will need the smd export plugin, and crowbar compiler) it may be a bit more complex and i'm not going to go into extreme detail

note: crowbar is a program i think it comes with all valve games and gmod but i may be thinking of other including programs such as hammer
Отредактировано Kite Sergal (Ammonite616); 18 дек. 2016 г. в 12:05
Автор сообщения: AM09T
it depends on WHAT you are animating, models attached to the view model can be animated in lua code, but if you need to animate the v model itself i find that blender is the best ( you will need the smd export plugin, and crowbar compiler) it may be a bit more complex and i'm not going to go into extreme detail

note: crowbar is a program i think it comes with all valve games and gmod but i may be thinking of other including programs such as hammer
Most certainly the models attached to the viewmodel. Animating is tonna more hard.
Автор сообщения: 54 61 70 6D 65 6D 65 72
You can animate them using lua with VMatrix or vector. Or blender and stuff
Yeah, but step by step guide on how to make animation. Noone still gets it, me aswell.
I know this thread is old, but does anyone have any information or tricks to animating bones with the SCK?

I know that you can move bones and objects through "if then else" statement in the SWEP:Think() function, but I'm unfamiliar with how to gradually move them from point A to B.
Автор сообщения: Aether
I know this thread is old, but does anyone have any information or tricks to animating bones with the SCK?

I know that you can move bones and objects through "if then else" statement in the SWEP:Think() function, but I'm unfamiliar with how to gradually move them from point A to B.


Idk if you can do that with SCK, but there is a way through blender, crowbar and with VTFEdit together.
Автор сообщения: sono himitsu
Idk if you can do that with SCK, but there is a way through blender, crowbar and with VTFEdit together.

It is possible to do it through SCK; there are a variety of videos showing off that it's possible.

Example 1: https://www.youtube.com/watch?v=G3s7aDRWy2c

Example 2: https://www.youtube.com/watch?v=mSUYecTWLi8

Example 1 demonstrates an open and close animation for the reload of the crossbow. I know that you can rotate parts to a set degrees, but I don't know how to set a delay to make it return back or to a new position.

(And It's clear that it's a timer system of some sort because the door closes before the reload animation finishes)

Example 2 demonstrates a lot more advanced and complex animations made in SCK. We can tell that the weapons (especially the first weapon shown) are edited CS:S models with lua animations working alongside them.

I know animating is possible. I'm aware of that. But I'm trying to ask for help for setting up the system. I don't know how to move bones after a set delay, which is why I'm trying to ask around if anyone knows.
Отредактировано Aether; 21 окт. 2022 г. в 13:45
I just animate through blender, gives me all the control
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