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Сообщить о проблеме с переводом








note: crowbar is a program i think it comes with all valve games and gmod but i may be thinking of other including programs such as hammer
I know that you can move bones and objects through "if then else" statement in the SWEP:Think() function, but I'm unfamiliar with how to gradually move them from point A to B.
Idk if you can do that with SCK, but there is a way through blender, crowbar and with VTFEdit together.
It is possible to do it through SCK; there are a variety of videos showing off that it's possible.
Example 1: https://www.youtube.com/watch?v=G3s7aDRWy2c
Example 2: https://www.youtube.com/watch?v=mSUYecTWLi8
Example 1 demonstrates an open and close animation for the reload of the crossbow. I know that you can rotate parts to a set degrees, but I don't know how to set a delay to make it return back or to a new position.
(And It's clear that it's a timer system of some sort because the door closes before the reload animation finishes)
Example 2 demonstrates a lot more advanced and complex animations made in SCK. We can tell that the weapons (especially the first weapon shown) are edited CS:S models with lua animations working alongside them.
I know animating is possible. I'm aware of that. But I'm trying to ask for help for setting up the system. I don't know how to move bones after a set delay, which is why I'm trying to ask around if anyone knows.