Cities: Skylines

Cities: Skylines

Procedural Objects
Scale objects without stretching the texture
I'm trying to make a round building with the cylinder shape and using custom window textures that I made, but when I scale the cylinder to be the desired width, the windows are stretched and distorted.
I've seen people scale objects in YT videos without stretching the texture, but I can seem to do it. What am I doing wrong?
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If you're using the cylinder PO I'm thinking of (that does NOT come bundled with the PO mod), it doesn't have any texture scaling options, so it always stretches. I don't know how to get around that.

You probably saw people stretching the PO cube(?)

Someone needs to release more procedural objects shapes with all the PO shapes' features:)
Laatst bewerkt door Agamemnicon; 5 apr 2021 om 14:31
Thanks, for the reply. Yes it was the Cube, I've watched a few more vids where they slow things down so you can see how they are doing it. This only works because PO allows you to manipulate each vertex on the cube but with the cylinder you can only manipulate the face.
I was able to work around it by modifying the texture, so that the image repeated the required amount of times. it looses a little quality, but it will do until I learn Blender.
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