Team Fortress 2

Team Fortress 2

Talos
yin 2017 年 7 月 29 日 下午 2:37
Stat Suggestions
Put your hypothetical stat suggestions here.
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正在显示第 1 - 15 条,共 130 条留言
yin 2017 年 7 月 29 日 下午 2:45 
Here's my suggestion:
(+)This weapon does not require ammo
(+)Fires a laser beam that has no bullet spread
(-)Weapon overheats (Allows for only 5 seconds of continuous fire. Depleting charge completely requires the user to wait the whole 5 seconds before firing again. Charge time takes 5 seconds from complete depletion, 4 seconds after 4 seconds of fire, and so on.)
-80% damage vs buildings
dumb mutt 2017 年 7 月 30 日 上午 2:07 
引用自 -W3E- Lanius
Here's my suggestion:
(+)This weapon does not require ammo
(+)Fires a laser beam that has no bullet spread
(-)Weapon overheats (Allows for only 5 seconds of continuous fire. Depleting charge completely requires the user to wait the whole 5 seconds before firing again. Charge time takes 5 seconds from complete depletion, 4 seconds after 4 seconds of fire, and so on.)
-80% damage vs buildings

the no bullet spread part is basically just tomislav
yin 2017 年 7 月 30 日 上午 2:18 
引用自 deus vult
the no bullet spread part is basically just tomislav
I figured someone would eventually say that. The idea is that the bullet spread is the main focus, while the Tomislav still has the faster spinup and the silent killer attribute. Tomislav is still useful for when you want a weapon that can fire for more than 5 seconds without overheating. That or for when you need something to clear out buildings.
Tickles 2017 年 7 月 30 日 上午 3:30 
This would be a reskin. not sure if a new weapon.
Krispywafers 2017 年 7 月 30 日 上午 6:00 
i think of this:
(+)this weapon does not require ammo
(+)+15 more damage
(-) if over-heated it stops manualy and wait 5 sec
(+) deactivates buildings for 7 sec

this is what im thinking
Does not require ammo
Fires a continuous beam
Beam penetrates players
Only deals 20% damage to buildings
Firing for 10 seconds without stopping causes the weapon to overheat

*Beam will do 20 damage per tick on players as they are in the beam*
*Overheat: While firing, the weapon will begin to glow a yellowish-orange color. Once becoming a bright orange color after 10 seconds of firing, will deal 25 damage a second to the wearer until you stop firing. After firing, it will take the same amount of time you spent firing to cool the weapon*
Pros

+Does not require ammo
+Fires a beam with no bullet spread
+50% less damage falloff

Cons:

-Deals only 20% damage to buildings
-Has a "Heat" meter: after five seconds of continuous fire, the gun will overheat and take ten seconds to cool back down to usable status.

Notes:

=The Heat meter will decrease when not firing at the same rate as it increases while firing. You can still fire the weapon as long as it's not overheated, regardless of the level of the meter.
最后由 Tiresias - The Blind Lucario 编辑于; 2017 年 7 月 30 日 下午 12:00
Silverwind 2017 年 7 月 30 日 下午 12:08 
引用自 Time For Tickles
This would be a reskin. not sure if a new weapon.
No. 10000000000000000000000000000000000000000000000000000000000000000000 times no.
gary41 2017 年 7 月 30 日 下午 3:49 
How about this

Pros:

Doesn't require ammo
Fires laser with 100% accuracy
spins up instantly

Cons:

Shooting for more than 5 seconds continually will result in the beam disconnecting from the crosshair and spiraling out of control
-75% damage to buildings
cannot be crit boosted
yin 2017 年 7 月 30 日 下午 7:47 
引用自 DashFlash
How about this

Pros:

Doesn't require ammo
Fires laser with 100% accuracy
spins up instantly

Cons:

Shooting for more than 5 seconds continually will result in the beam disconnecting from the crosshair and spiraling out of control
-75% damage to buildings
cannot be crit boosted
Tomislav is now almost completely obsolete.
最后由 yin 编辑于; 2017 年 7 月 30 日 下午 7:47
CAT_ATACK 2017 年 7 月 30 日 下午 9:18 
just make it fire like the wicked grasp in halo 5;

basically constant beam for 1-2 second, stop for 1-2 seconds and repeat, overheat every 12 'shots' for 7-12 seconds, 100% accurate, spins up instantly, doesn't require ammo, -80% damage vs buildings (I was thinking of adding some sort of early manual cooldown like the plasma repeater in halo reach as well, but I already referenced one halo thing and that might just be too OP)
yin 2017 年 7 月 30 日 下午 9:33 
引用自 CAT_ATACK
just make it fire like the wicked grasp in halo 5;

basically constant beam for 1-2 second, stop for 1-2 seconds and repeat, overheat every 12 'shots' for 7-12 seconds, 100% accurate, spins up instantly, doesn't require ammo, -80% damage vs buildings (I was thinking of adding some sort of early manual cooldown like the plasma repeater in halo reach as well, but I already referenced one halo thing and that might just be too OP)
That would be better for a secondary of some sort, not a primary. A laser shotgun.
最后由 yin 编辑于; 2017 年 7 月 30 日 下午 9:35
Shoots fast projectiles instead of hitscan bullets
50% more accurate
15% more damage
10% slower spin up time

Imo this would be so much fun to shoot not at the player but a bit next to him, trying to catch him.
Don't know though how could I balance near range situation other than the spin up
最后由 BigBang1112 #BringBackQuickplay 编辑于; 2017 年 7 月 31 日 上午 4:35
:0 2017 年 7 月 31 日 上午 8:27 
引用自 krispybooberry♥
i think of this:
(+)this weapon does not require ammo
(+)+15 more damage
(-) if over-heated it stops manualy and wait 5 sec
(+) deactivates buildings for 7 sec

this is what im thinking
引用自 -W3E- Lanius
引用自 DashFlash
How about this

Pros:

Doesn't require ammo
Fires laser with 100% accuracy
spins up instantly

Cons:

Shooting for more than 5 seconds continually will result in the beam disconnecting from the crosshair and spiraling out of control
-75% damage to buildings
cannot be crit boosted
Tomislav is now almost completely obsolete.
Not really, Tomislav would still have silent and faster spinup and would actually be able to damage buildings for more than one or two points per second. Not to mention the Tomi doesn't have the overheat mechanic.
最后由 Tiresias - The Blind Lucario 编辑于; 2017 年 7 月 31 日 下午 1:13
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