Team Fortress 2

Team Fortress 2

Silver Scope
Rema 2017 年 7 月 28 日 上午 9:58
So uh... Stats?
Zoom levels maybe
-x% of damage depending of how much charge is missing from max
other ideas

btw weapon looks nice
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正在显示第 1 - 15 条,共 18 条留言
kill da World 2017 年 7 月 28 日 下午 12:11 
On kill: turns enemy into a silver statue
On kill: auto reloads the weapon (you won't have to unscope and reload)
+100% longer reload
-15% slower movement speed when scoped in
Just like a lemon 2017 年 7 月 29 日 上午 10:34 
On kill: enemy dissapears without death sound
laser automatically follows enemy closest to it, bullets may curve a little if the user fires .5 HU off from targets hitbox

headshots don't instakill
-50% base fire speed

every kill you get increases fire rate by 10% (up to +80%) but decreases accuracy (down to 50%)
headshots cause bleeding
tučko 2017 年 7 月 30 日 下午 11:43 
引用自 Mochi Sandvich
On kill: turns enemy into a silver statue
On kill: auto reloads the weapon (you won't have to unscope and reload)
+100% longer reload
-15% slower movement speed when scoped in
perfect but +100% longer reload is little bit underpowered. what about 60% ?
Jeikku 2017 年 8 月 1 日 上午 6:20 
引用自 Mochi Sandvich
On kill: turns enemy into a silver statue
On kill: auto reloads the weapon (you won't have to unscope and reload)
+100% longer reload
-15% slower movement speed when scoped in
Soooo.. The Hitmans Heatmaker
stoutshakko 2017 年 8 月 1 日 下午 1:42 
引用自 Mochi Sandvich
On kill: turns enemy into a silver statue
On kill: auto reloads the weapon (you won't have to unscope and reload)
+100% longer reload
-15% slower movement speed when scoped in
perfect but +100% longer reload is little bit underpowered. what about 60% ?
60% is Good But wouldn't it be more balanced if you must unscope for reload ?
I mean there is a reloading Trigger so it would be more fitting to the model and by the way the turning people in silver sounds sweet.
LinuxCrow 2017 年 8 月 2 日 下午 3:15 
引用自 Mochi Sandvich
On kill: turns enemy into a silver statue
On kill: auto reloads the weapon (you won't have to unscope and reload)
+100% longer reload
-15% slower movement speed when scoped in
Instead Make it -40% or 50% reload and each kill increases the reload time.
PokeHeadroom 2017 年 8 月 8 日 上午 7:49 
im not voting for a reeskin so if you didnt thought about the stats cya
MasterofPun 2017 年 8 月 8 日 下午 6:59 
After two consecutive scoped hits, gain 1 stack.
Press r to use a stack (max 4)
Using a stack increases damage by 10%
Reload speed +10%
Bobert 2017 年 8 月 11 日 上午 7:54 
引用自 Poke Headroom
im not voting for a reeskin so if you didnt thought about the stats cya

Your dumb.
Silverwind 2017 年 8 月 11 日 上午 9:31 
引用自 Bobert
引用自 Poke Headroom
im not voting for a reeskin so if you didnt thought about the stats cya

Your dumb.
*you're
Bobert 2017 年 8 月 11 日 上午 9:45 
引用自 SilverWind
引用自 Bobert

Your dumb.
*you're

Welp ♥♥♥♥ I got out played.
freaky 2017 年 8 月 16 日 上午 2:15 
pros:
No charge
Reload speed increased by 150%
clip size increased to 10

Cons:
Bodyshots don's do any damage, headshot only
health reduced to 75


additional stuff:
No sound from shooting
No Kill feed and No Dead Body

Might be a bit OP but it would be pretty fun.
agentlifeguy 2017 年 8 月 30 日 下午 8:38 
引用自 Liam the fried egg
pros:
No charge
Reload speed increased by 150%
clip size increased to 10

Cons:
Bodyshots don's do any damage, headshot only
health reduced to 75


additional stuff:
No sound from shooting
No Kill feed and No Dead Body

Might be a bit OP but it would be pretty fun.

then you would be able to fire 10 shots continously and reload those 10 almost instantly, but it is kinda balanced, though i dont see anyone using it
Rodham 2017 年 9 月 4 日 下午 8:37 
引用自 Valkdeo
On kill: enemy dissapears without death sound
laser automatically follows enemy closest to it, bullets may curve a little if the user fires .5 HU off from targets hitbox

headshots don't instakill
-50% base fire speed

every kill you get increases fire rate by 10% (up to +80%) but decreases accuracy (down to 50%)
headshots cause bleeding
That would be some very unique stats and seem pretty balanced.
Jane Witchfire 2018 年 4 月 1 日 上午 2:44 
+starts with 100% charge while scoped in

-50% bodyshot damage and unscoped damage
-Takes 2.5 seconds for charge to go to zero
-15% slower reload
This would be for people who love quickscoping and weapon discourages hardscoping
最后由 Jane Witchfire 编辑于; 2018 年 4 月 1 日 上午 2:47
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