ARK: Survival Evolved

ARK: Survival Evolved

Pyria: Mythos Evolved
Psycholiquid71 2018 年 2 月 20 日 上午 10:36
GameUserSettings.ini
Are there any settings I can use to lower the HP / Damage / Quantity of the mobs that spawn for this mod?
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emeraldragon1215 2018 年 3 月 2 日 下午 5:34 
that would be great. I am testing the mod for my gaming gruop and there is an influx of centaurs. would like to lower the amount on the map.
EverLost 2018 年 3 月 3 日 上午 10:34 
its done in the game.ini google "ark server settings" or "ark server config"
Cruciare2750 2018 年 3 月 19 日 下午 6:19 
@Everlost - You mean this?
PerLevelStatsMultiplier_DinoTamed<type>[<attribute>]=<multiplier>
PerLevelStatsMultiplier_DinoWild[<attribute>]=<multiplier>

This would affect all dinos, not just this mods dinos I think.
EverLost 2018 年 3 月 19 日 下午 9:20 
not exacly what your asking, but could get you what you want.

DinoClassDamageMultipliers=(ClassName="<classname>",Multiplier=<multiplier>)
DinoClassResistanceMultipliers=(ClassName="<classname>",Multiplier=<multiplier>)

with these you can make them hit softer and get hit harder. if you make resistance 0.5x you will hit 2x as hard. effectivly reducing hp by 50%

if your rex hits for 100, it will now hit a <classname> for 200. while still hitting other dinos for 100.

DinoSpawnWeightMultipliers=(DinoNameTag=<tag>[,SpawnWeightMultiplier=<factor>][,OverrideSpawnLimitPercentage=<override>][,SpawnLimitPercentage=<limit>])

<factor> is how often the games decides to spawn <tag> dino, bigger the number, the more often the dino is chosen to spawn.
<limit> is the percentage of <tag> on the map. bigger the number, the more of them there will be on the map. when the mystery number is reached, the max number of this dino the author wants on the map, they stop spawning.
<override> is used with other options and i havent tested it. i have always had <override>=<limit>, just in case...
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