安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
											






Alt fire cancels it all, allowing you to observe another target after a moderate cooldown.
It would show the tagged player that it or it's building is being tagged and who tagged him/her. Along with a "compass" similar to the stolen intel compass, leading to the location of the "tagger".
+15% damage
-15% cloak duration
-20% ammo from ammo boxes
allows your team to see enimies within a short distance in your FOV (does not change with FOV settings)
+ cloak regain on kill
+ 50% backstab swing
- Plays a loud sound everytime you backstab someone
- Enemys can see you from close range
but it can tell you the targeted enimey's ammo count if their food items and throwables are charged and tell if their next shot will be a crit or not.
- 10 damage (backstubs also kill enemies with one hit)
+ 15 movement speed
+ 15 attack speed
when you attack an enemy with this weapon, it is highlighted for the entire team for 4 seconds, if you backstub all enemies will be highlighted for 4 seconds within a 20 m radius