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 13								 此主题已被置顶,因此可能具有重要性
  此主题已被置顶,因此可能具有重要性	 
					




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<MyObjectBuilder_SessionManager xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<CustomLogger>
<LogLevel>Debug</LogLevel>
<Filename>ProceduralWorld.log</Filename>
</CustomLogger>
<CommandDispatch />
<Network />
<RPC />
<ProceduralWorldManager />
<PartManager />
<BuildingControlCommands />
<ProceduralFactions>
<Seed>12378123</Seed>
<FactionDensity>500000</FactionDensity>
<FactionShiftBase>1</FactionShiftBase>
</ProceduralFactions>
<ProceduralStation>
<Seed>1238721397</Seed>
<StationMinSpacing>200000</StationMinSpacing>
<StationMaxSpacing>1000000</StationMaxSpacing>
<StationEntityPersistenceSeconds>180</StationEntityPersistenceSeconds>
<StationObjectBuilderPersistenceSeconds>300</StationObjectBuilderPersistenceSeconds>
<StationRecipePersistenceSeconds>900</StationRecipePersistenceSeconds>
</ProceduralStation>
<StationGeneratorManager />
<CompositeNameGenerator>
<Generator>
<Weight>0.9</Weight>
<Statistical>
<StatisticsDatabase>res:english</StatisticsDatabase>
</Statistical>
</Generator>
<Generator>
<Weight>0.100000024</Weight>
<Exotic />
</Generator>
</CompositeNameGenerator>
<DesignTools />
<AsteroidField>
<Layers>
<MyAsteroidLayer>
<AsteroidMinSize>150</AsteroidMinSize>
<AsteroidMaxSize>300</AsteroidMaxSize>
<AsteroidSpacing>350</AsteroidSpacing>
<AsteroidDensity>0.53</AsteroidDensity>
<RequiresOreSerial />
<ProhibitsOreSerial />
</MyAsteroidLayer>
</Layers>
<Seed>1</Seed>
<ShapeRing>
<InnerRadius>70000</InnerRadius>
<OuterRadius>100000</OuterRadius>
<VerticalScaleMult>0.025</VerticalScaleMult>
</ShapeRing>
<Position x="1" y="0" z="0" />
<Forward x="-0" y="-0" z="-1" />
<Up x="0" y="1" z="0" />
<Seed>2</Seed>
<ShapeRing>
<InnerRadius>20000</InnerRadius>
<OuterRadius>30000</OuterRadius>
<VerticalScaleMult>0.025</VerticalScaleMult>
</ShapeRing>
<Position x="1" y="0" z="0" />
<Forward x="-0" y="-0" z="-1" />
<Up x="0" y="1" z="0" />
</AsteroidField>
<BuildingDatabase />
<TolerableLagSeconds>0.008</TolerableLagSeconds>
</MyObjectBuilder_SessionManager>
You can get more than one asteroid layer by repeating the MyAsteroidLayer element. You can get more than one asteroid field by repeating the AsteroidField element. You can get multilayer stations by providing modules that link separate layers.
The log if necessary :
What i am trying to do is make very large astriod like feilds for multipul players (around 3-5) so we can all have a home base. basically a single very large middle one with medium and small ones scattered with maybe a few large ones. is this possible?
we wanna have fun in survival so im combing thru mods to make a world we can enjoy.
"
<?xml version="1.0" encoding="utf-16"?>
<MyObjectBuilder_SessionManager xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<CustomLogger>
<LogLevel>Debug</LogLevel>
<Filename>ProceduralWorld.log</Filename>
</CustomLogger>
<TolerableLagSeconds>0.008</TolerableLagSeconds>
</MyObjectBuilder_SessionManager>
"
As if its not an editable file. Am i doing something wrong here? i have right clicked opened with "notepad", and right click opened with "edit" niether keep the changes...